Changes

Jump to navigation Jump to search

Personal merchant

796 bytes added, 05:51, 9 October 2010
A bit of a rewrite
==Description==Personal merchants only sell ''Merchant_<name> is here selling items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank on behalf of Wurm|silver coins]]<player>.''
A '''personal merchant''' is an NPC that tries to sell anything you give him to other players. Then you can come back and collect the money.
 
Unlike [[trader]]s, personal merchants will not buy anything, they only sell items that the owner gives them, and the owner sets the prices.
[[Image:Merchant.png|left|thumb|200px|A merchant]]
==ManagementContract =={||To manage your personal merchant locate in your inventory You can buy a [[personal merchant contract|personal merchant contract]] and right click->managefrom a trader for 10 [[silver coin]]s.  You mustcan sell or give the contract to another player, then, name your either before placing the merchant and select its genderor after dismissing it. Now  If you change [[kingdom]], you will lose the way contract, since the merchant stays in the definition for placing is phrased oddlyold kingdom. What it means is  == Placing ==Merchant can be placed either inside a finished [[house]] or on a tile that has a [[market stall]]. Go on the desired tile, and make sure no other creatures may be on the tile than you are trying to plant on it. Right-click the Personal merchant oncontract in your inventory and select 'Manage traders'. Name your merchant, select the gender and click 'Send'. If the name is too long, it does not mean that no other creatures can a random name will be in the buildingpicked for you. If you want to place a merchant on a [[deed ]] as a non-villager, you need to be on the [[writ ]] of the building. It is not possible to place a merchant in a market stall on such a deedif you are not a villager.|-|If the building the merchant is in rots away, he will still be able to trade and be managed.  == Stocking == To add items to the merchant simply open a trade , right-click him and select '[[Trade]]'. Drag items from your inventory into the Your offer -window , and offer the items and merchant will drag them down to his Demand window. Note that the Prices shown there are his evaluations; if you have set the prices manually, the trader selling prices will automatically tradebe those. Same (To set the price yourself, right-click the item in your inventory, select Prices > Set price, and set the desired amount of Gold, Silver, Copper and Iron coins you want for withdrawing the item.) Once finished, check 'You accept'. You cannot put containers with items in them nor itemsinside containers onto a merchant, if the trader container must be emptied first. The inventory limit for a merchant seems to be about 50 - 55 items. You can remove items from sale by dragging them from merchant's Offer window down to your Demand window and checking 'You accept'. You do not need to pay for them. If the merchant has gained money , he will give that to you as well.|-|== Managing == After placing the merchant , you can manage it by right-clicking the Personal merchant contract in your inventory and you selecting 'Manage traders'. '''Use local price''' means that the merchant will be presented with use his local supply when determining price for items. This is the following screendefault. The Otherwise the price modifier used will take be the standard base value for the item.'''Get Pricemodifier'' and multiply it by X number(' is the value he will apply to the price; default is 1.4 by default)times the Get Price.If you set specific prices on items, those prices will be used regardless of these settings.  If you see that the amount of money has increased in the ''Sold'When dismissing make sure you take all ' columns, remember to go to your items out and merchant to collect the money before dismissing.Note that merchant takes a 10% cut of the sales. Also keep an eye on the ''Last sold'' time: if the merchant has not sold anything for weeks, he may disband.|-|=== Changing Prices ===To change prices you can either locate of the item items in your inventory then right stock, check '''Manage prices''' and click->Price->Set Price or you can change it by giving 'Send'. A window with all the item to the merchant items and then managing the contracttheir price fields comes up. If your merchant is Note that in a very busy place , the latter isn't a good idea as it item may be bought before you change the price. To be safe simply change the prices through the inventory. Alternativelyprevent that, begin a Trade session (transfer items and leave it open to/from "lock" the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.|}
==Additional information= Dismissing ===*Items held by To dismiss a Merchant can be Examinedmerchant, by anyone, via the Trade window. *You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if for instance to move it was set.*Although a Merchant must be placed inside a buildingsomewhere else, if check the building they're in rots away they will still be able to trade ''Dismiss''' box and be managed.*If the name you pick is too long, a random name will be picked for you.*You can use the Trade window to click 'lockSend' the Merchant while you review prices in the Manage Prices window. *You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.*The inventory limit for a Merchant seems to be about 50-55 items?*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. *The "Manage Prices" window is slightly better than Set Price, but not much.*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first. A dismissed tradermerchant's items and money disappear.*If the trader is wizkilled, he is dismissed, but he can still be placed again as usual.*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and trade the contract to another player. Again, there is no penalty as long as you remember so make sure to remove the money and items before dismissing take themall out beforehand.*Mayors can dismiss merchants for long gone villagers.
''To Investigate: "Local Prices"? In ==== Forced Dismissing ====* If the Release Notes merchant has not sold anything for over 28 days, he may disband, leaving just a sign behind.* If you are away for 20040718 it is contrasted several months, the merchant may leave or be forced to leave with "global prices" all the items and local coins in his inventory. * Mayors can dismiss merchants for long gone villagers. * If the merchant is wizkilled, he is supposedly betterdismissed, but he can still be placed again as usual. But this  == Notes ==* You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was before set. * Items held by a Merchant can be Examined, by anyone, via the major changes implemented in Trade window. * Putting large numbers of low-value items on a Merchant is hardly worth the effort, as you have to set the 200509xx releaseprice on each one individually, even if they are all identical.'' [[Category:MiscEconomy]]
[[Category:Babel/P]]
[[Category:Economy]]
1,034

edits

Navigation menu