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Player status effect

2,259 bytes added, 09:57, 31 December 2018
m
Added the new "Heal Resistance" status effect
=== Player Status Effects ===A '''player status effect''' is the individual condition a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to [[Category:Buff spells|buffs]] from potions or trinkets, to debuffs from [[wound]]s sustained by [[fighting]] or recent activities. These statuses show on the bottom of the [[event window]], and since the 1.2 patch, as icons in a new window at the top right of the screen. The known statuses are as follows:
Player status effects are the individual conditions {| class="wikitable sortable" border="0" cellpadding="3"|-! Status !! Description|-| Defensive || When player is in [[defensive fighting]] mode. Increases parry and dodge rate but lowers hit damage.|-| Aggressive || When player is in [[aggressive fighting]] mode. Increases damage but lowers dodge and parry rate.|-| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.|-| Dry || Below 7.5% [[water]]. Thirst greatly reduces [[stamina]] regeneration rate.|-| Energetic || Appears when player has more than 90% stamina.|-| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.|-| [[Faithful]] || While player is assigned based faithful unable to perform actions player's [[god]] does not like. Can be toggled with the "Faithful" button on his/her interactions with the physical worldevent window. These range from conditions |-| [[Lawful]] || While lawful player unable to do perform any illegal acts such as [[theft]]. Can be toggled with hungerthe "Lawful" button on the event window.|-| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.|-| Heal Resistance || A timed penalty against healing. It is a side effect of the life-giving effects provided by [[life transfer]] on a weapon and other, similar buffs. Greater effect = greater resulting penalty timer.|-| [[Hunger|Hungry]] || Below 30% food. Slowed stamina regeneration rate.|- | Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to buffs give a slight attack speed debuff.|-| [[Path of Knowledge#Intellect_of_the_Enlightened|Intellect of the Enlightened]] || "All skillgains are permanently increased by 25%, with the exception of Fighting skill." - [[Path of Knowledge#Intellect_of_the_Enlightened|Path of Knowledge level 11 perk]].|- | Parched || 0% water. Thirst greatly reduces stamina regeneration rate.|-| Sharp || Triggered from drinking a [[potion]]. Increases [[combat rating]] for 30 seconds.|-| [[Thirst|Thirsty]] || Below 30% water. Thirst greatly reduces stamina regeneration rate.|-| Tired || Below 30% stamina.|-| Unstoppable || Triggered from potions using a [[Farwalker amulet]] or trinkets sometimes [[praying]]. Gives a huge speed increase and renders the player immune to debuffs fall damage for a short period of time. Also removes walking speed debuff from wounds sustained by fighting hurting.|-| Weak || Below 15% stamina.|-| Faith Bonus* || Increases when in your god or recent activitiesgod types domain. Max at 55 when near an altar of your god. Give better casts.|-| Spirit Favor* || Increased favor gain (unconfirmed). The known status are as followsGained from Completion of epic missions. Effects all followers of the affected god. (see [[Talk:Player_status_effect]])|-| Spirit Speed* || "Spirit Speed is a beneficial effect caused by religion" - Unknown effect|-| No skill loss || "You will not lose any skill in non-combat skills when dying" - [[Path of Knowledge#No skill loss|Path of Knowledge level 9 perk]].|-| Stamina of the Vibrant Light || "Reduces stamina loss by 30%" - [[Path of Power#Stamina of the Vibrant Light|Path of Power level 11 passive ability]].|}
'* Hurting - Triggered when taking damage through fighting. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.* Energetic - No known effect. Occurs when close to starving or after drinking [[Tea]].* Unstoppable - Triggered from drinking a [[Potion || potion]] or using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.* Full - Obtained when hunger is within 90-100%. Suspected skillgain increase.* Hungry - Obtained when below 20% hunger. Slowed stamina regeneration rate.* Starving - Obtained at 0% hunger. Slowed stamina regeneration rate, incapable of doing laborious actions.* Thirsty - Obtained at 20% thirst. Severely slowed stamina regeneration rate.* Parched - Obtained at 0% thirst. Extremely severe slowed stamina regeneration rate.* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit these are spell or detriment neither.* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.religion effects
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether Temporary status effects from gained from spells such as cast upon you will appear in the Spell Effects section of the skill window. ==See also==* [[Morning FogUser:Dashiva/Hunger]], effects of hunger, thirst, and stamina* [[Spell effects]] [[Category:Babel/P]][[Category:Player]] are shown in the status effect indicator.''
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