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Player status effect

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=== Player Status Effects ===A '''player status effect''' is the individual condition a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to [[Category:Buff spells|buffs]] from potions or trinkets, to debuffs from [[wound]]s sustained by [[fighting]] or recent activities. These statuses show on the bottom of the [[event window]], and since the 1.2 patch, as icons in a new window at the top right of the screen. The known statuses are as follows:
''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows: {| class="wikitable sortable" border="0" cellpadding="63"
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! Status! ! Description
|-
| Defensive || Shown when you are When player is in [[defensive fighting ]] mode. Increases parry and dodge rate but lowers your hit damage.
|-
| Aggressive || Shown when you are When player is in [[aggressive fighting ]] mode. Increases damage but lowers your dodge and parry rate.
|-
| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
|-
| Dry || Below 7.5% [[water]]. Thirst greatly reduces [[stamina ]] regeneration rate.
|-
| Energetic || Appears when you have player has more than 90% stamina.
|-
| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
|-
| [[Faithful ]] || While you are 'player is faithful' you will not be able unable to perform actions your player's [[god ]] does not like. Can be toggled with the faithful "Faithful" button on the event window.
|-
| [[Lawful ]] || While lawful you will not be able player unable to perform any 'illegal' acts such as [[theft]]. Can be toggled with the lawful "Lawful" button on the event window.
|-
| Famished Full || 0Above 85% food. Slowed stamina regeneration rate, incapable of doing laborious actionsHaving this status will slowly increase player's [[fat]] level.
|-
| Full Heal Resistance || Above 85% foodA timed penalty against healing. Having this status will slowly increase your fat levelIt is a side effect of the life-giving effects provided by [[life transfer]] on a weapon and other, similar buffs. Greater effect = greater resulting penalty timer.
|-
| [[Hunger|Hungry ]] || Below 30% food. Slowed stamina regeneration rate.
|-
| Hurting || Triggered when you take player takes [[damage ]] through fighting, falling , or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.|-| [[Path of Knowledge#Intellect_of_the_Enlightened|Intellect of the Enlightened]] || "All skillgains are permanently increased by 25%, with the exception of Fighting skill." - [[Path of Knowledge#Intellect_of_the_Enlightened|Path of Knowledge level 11 perk]].
|-
| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
|-
| Sharp || Triggered from drinking a [[Potion | potion]]. Increases [[Combat rating|combat rating]] for 30 seconds.
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| [[Thirst| Thirsty ]] || Below 30% water. Thirst greatly reduces stamina regeneration rate.
|-
| Tired || Below 30% stamina.
|-
| Unstoppable || Triggered from using a [[Farwalker amulet]] or sometimes [[praying]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
|-
| Weak || Below 15% stamina.
|-
| Faith Bonus* || Increases when in your god or god types domain. Max at 55 when near an altar of your god. Give better casts.
|-
| Spirit Favor* || Increased favor gain (unconfirmed). Gained from Completion of epic missions. Effects all followers of the affected god. (see [[Talk:Player_status_effect]])
|-
| Spirit Speed* || "Spirit Speed is a beneficial effect caused by religion" - Unknown effect
|-
| No skill loss || "You will not lose any skill in non-combat skills when dying" - [[Path of Knowledge#No skill loss|Path of Knowledge level 9 perk]].
|-
| Stamina of the Vibrant Light || "Reduces stamina loss by 30%" - [[Path of Power#Stamina of the Vibrant Light|Path of Power level 11 passive ability]].
|}
'* these are spell or religion effects
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.
 
==See also==
* [[User:Dashiva/Hunger]], effects of hunger, thirst, and stamina
* [[Spell effects]]
[[Category:Babel/P]]
[[Category:Game mechanics]]
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