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Player status effect

1,371 bytes added, 12:17, 13 August 2020
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A '''player status effect''' is the individual condition a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to [[Category:Buff spells|buffs]] from potions or trinkets, to debuffs from [[wound]]s sustained by [[fighting]] or recent activities. These statuses show on the bottom of the [[event window]], and since the 1.2 patch, as icons in a new window at the top right of the screen. The known statuses are as follows:
{| class="wikitable sortable" border="0" cellpadding="3"
| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
|-
| [[Faithful ]] || While player is [[faithful]] unable to perform actions player's [[god]] does not like. Can be toggled with the "Faithful" button on the event window.
|-
| [[Lawful ]] || While [[lawful]] player unable to perform any illegal acts such as [[theft]]. Can be toggled with the "Lawful" button on the event window.
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| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.
|-
| Heal Resistance || A timed penalty against healing. It is a side effect of the life-giving effects provided by [[life transfer]] on a weapon and other, similar buffs. Greater effect = greater resulting penalty timer.|-| [[Hunger| Hungry ]] || Below 30% food. Slowed stamina regeneration rate.
|-
| Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.
|-
| [[Path of Knowledge#Intellect_of_the_Enlightened|Intellect of the Enlightened]] || "All skillgains are permanently increased by 25%, with the exception of Fighting skill." - [[Path of Knowledge#Intellect_of_the_Enlightened|Path of Knowledge level 11 perk]].
|-
| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
| Sharp || Triggered from drinking a [[potion]]. Increases [[combat rating]] for 30 seconds.
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| [[Thirst| Thirsty ]] || Below 30% water. Thirst greatly reduces stamina regeneration rate.
|-
| Tired || Below 30% stamina.
|-
| Weak || Below 15% stamina.
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| Faith Bonus* || Increases when in your god or god types domain. Max at 55 when near an altar of your god. Give better casts.
|-
| Spirit Favor* || Increased favor gain (unconfirmed). Gained from Completion of epic missions. Effects all followers of the affected god. (see [[Talk:Player_status_effect]])
|-
| Spirit Speed* || "Spirit Speed is a beneficial effect caused by religion" - Unknown effect
|-
| No skill loss || "You will not lose any skill in non-combat skills when dying" - [[Path of Knowledge#No skill loss|Path of Knowledge level 9 perk]].
|-
| Stamina of the Vibrant Light || "Reduces stamina loss by 30%" - [[Path of Power#Stamina of the Vibrant Light|Path of Power level 11 passive ability]].
|}
 
'* these are spell or religion effects
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.
==See also==
* [[User:Dashiva/Hunger]], effects of hunger, thirst, and stamina
* [[Spell effects]]
[[Category:Babel/P]]
[[Category:PlayerGame mechanics]]
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