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Player status effect

649 bytes added, 12:17, 13 August 2020
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| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.
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| Heal Resistance || A timed penalty against healing. It is a side effect of the life-giving effects provided by [[life transfer]] on a weapon and other, similar buffs. Greater effect = greater resulting penalty timer.
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| [[Hunger|Hungry]] || Below 30% food. Slowed stamina regeneration rate.
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| Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.
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| [[Path of Knowledge#Intellect_of_the_Enlightened|Intellect of the Enlightened]] || "All skillgains are permanently increased by 25%, with the exception of Fighting skill." - [[Path of Knowledge#Intellect_of_the_Enlightened|Path of Knowledge level 11 perk]].
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| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
| Faith Bonus* || Increases when in your god or god types domain. Max at 55 when near an altar of your god. Give better casts.
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| Spirit Favor* || Increased favor gain (unconfirmed). Gained from Completion of epic missions. Effects all followers of the Affected affected god. (see [[Talk:Player_status_effect]])
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| Spirit Speed* || "Spirit Speed is a beneficial effect caused by religion" - Unknown effect
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| No skill loss || "You will not lose any skill in non-combat skills when dying" - [[Path of Knowledge#No skill loss|Path of Knowledge level 9 perk]].
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| Stamina of the Vibrant Light || "Reduces stamina loss by 30%" - [[Path of Power#Stamina of the Vibrant Light|Path of Power level 11 passive ability]].
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[[Category:Babel/P]]
[[Category:PlayerGame mechanics]]
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