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Player status effect

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=== Player Status Effects ===[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
Player status effects are the individual conditions a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets to debuffs from wounds sustained by fighting or recent activities. The known status are as follows:
* Defensive/Aggressive - Bonuses obtained by using A '''player status effect''' is the individual fighting stances (See condition a [[Fightingplayer]])is assigned based on his/her interactions with the physical world. Defensive is known These range from conditions to increase parry rate at the expense of strength and hit chancedo with [[hunger]], while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting:Category:Buff spells|buffs]] is known to benefit from potions or detriment neither.* Dry - Below 7.5% water. Thirst greatly reduces stamina regeneration rate.* Energetic - Seems to occur randomlytrinkets, exact reasons are unknown. No known effects.* Exhausted - 0% stamina. Movement slows to a crawl below 2% stamina. Suspected to halve hit/parry chance if fighting with this condition.* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.* Famished - 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.* Full - Above 85% food. Suspected skillgain increase.* Hungry - Below 30% food. Slowed stamina regeneration rate.* Hurting - Triggered when taking damage through fighting or debuffs from fall damage. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.* Parched - 0% water. Thirst greatly reduces stamina regeneration rate.* Sharp - Triggered from drinking a [[Potion | potionwound]]. Increases s sustained by [[Combat rating|combat ratingfighting]] for 30 secondsor recent activities.* Thirsty - Below 30% water. Thirst greatly reduces stamina regeneration rate.* Tired - Below 30% stamina.* Unstoppable - Triggered from using a These statuses show on the bottom of the [[Farwalker amuletevent window]], and since the 1. Gives 2 patch, as icons in a huge speed increase and renders new window at the player immune to fall damage for a short period top right of time. Also removes walking speed debuff from hurting.* Weak - Below 15% staminathe screen.The known statuses are as follows:
{| class="wikitable sortable" border="0" cellpadding="3"
|-
! Status !! Description
|-
| Defensive || When player is in [[defensive fighting]] mode. Increases parry and dodge rate but lowers hit damage.
|-
| Aggressive || When player is in [[aggressive fighting]] mode. Increases damage but lowers dodge and parry rate.
|-
| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
|-
| Dry || Below 7.5% [[water]]. Thirst greatly reduces [[stamina]] regeneration rate.
|-
| Energetic || Appears when player has more than 90% stamina.
|-
| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
|-
| [[Faithful]] || While player is faithful unable to perform actions player's [[god]] does not like. Can be toggled with the "Faithful" button on the event window.
|-
| [[Lawful]] || While lawful player unable to perform any illegal acts such as [[theft]]. Can be toggled with the "Lawful" button on the event window.
|-
| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.
|-
| Heal Resistance || A timed penalty against healing. It is a side effect of the life-giving effects provided by [[life transfer]] on a weapon and other, similar buffs. Greater effect = greater resulting penalty timer.
|-
| [[Hunger|Hungry]] || Below 30% food. Slowed stamina regeneration rate.
|-
| Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.
|-
| [[Path of Knowledge#Intellect_of_the_Enlightened|Intellect of the Enlightened]] || "All skillgains are permanently increased by 25%, with the exception of Fighting skill." - [[Path of Knowledge#Intellect_of_the_Enlightened|Path of Knowledge level 11 perk]].
|-
| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
|-
| Sharp || Triggered from drinking a [[potion]]. Increases [[combat rating]] for 30 seconds.
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| [[Thirst|Thirsty]] || Below 30% water. Thirst greatly reduces stamina regeneration rate.
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| Tired || Below 30% stamina.
|-
| Unstoppable || Triggered from using a [[Farwalker amulet]] or sometimes [[praying]] (priest only). Gives a huge speed increase and renders the player immune to thorn, lava, and fall damage for a short period of time. Also removes walking speed debuff from hurting.
|-
| Weak || Below 15% stamina.
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| Faith Bonus* || Increases when in your god or god types domain. Max at 55 when near an altar of your god. Give better casts.
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| Spirit Favor* || Increased favor gain (unconfirmed). Gained from Completion of epic missions. Effects all followers of the affected god. (see [[Talk:Player_status_effect]])
|-
| Spirit Speed* || "Spirit Speed is a beneficial effect caused by religion" - Unknown effect
|-
| No skill loss || "You will not lose any skill in non-combat skills when dying" - [[Path of Knowledge#No skill loss|Path of Knowledge level 9 perk]].
|-
| Stamina of the Vibrant Light || "Reduces stamina loss by 30%" - [[Path of Power#Stamina of the Vibrant Light|Path of Power level 11 passive ability]].
|}
'* these are spell or religion effects ''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether Temporary status effects from gained from spells such as cast upon you will appear in the Spell Effects section of the skill window. ==See also==* [[User:Dashiva/Hunger]], effects of hunger, thirst, and stamina* [[Spell effects]] [[Morning FogCategory:Game mechanics]] are shown in the status effect indicator.''
[[Category:Babel/P]]
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