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Player status effect

135 bytes added, 14:23, 30 September 2008
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* Energetic - No known effect. Occurs when close to starving or after drinking [[Tea]].
* Unstoppable - Triggered from drinking a [[Potion || potion]] or using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
* Full - Obtained when hunger is within 90-100Above 85%food. Suspected skillgain increase.* Hungry - Obtained when below 20Below 30% hungerfood. Slowed stamina regeneration rate.* Starving Famished - Obtained at 0% hungerfood. Slowed stamina regeneration rate, incapable of doing laborious actions.* Thirsty - Obtained at 20Below 30% water. Thirst greatly reduces stamina regeneration rate.* Dry - Below 7.5% thirstwater. Severely slowed Thirst greatly reduces stamina regeneration rate.* Parched - Obtained at 0% thirstwater. Extremely severe slowed Thirst greatly reduces stamina regeneration rate.* Tired - Below 30% stamina.* Weak - Below 15% stamina.* Exhausted - 0% stamina. Movement slows to a crawl below 2% stamina.
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.
* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''
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