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Player status effect

20 bytes added, 15:25, 30 September 2008
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Player status effects are the individual conditions a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets to debuffs from wounds sustained by fighting or recent activities. The known status are as follows:
* Hurting - Triggered when taking damage through fightingor from fall damage. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.
* Energetic - No known effect. Occurs when close to starving or after drinking [[Tea]].
* Unstoppable - Triggered from drinking a [[Potion || potion]] or using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
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