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Player status effect

1 byte removed, 01:46, 1 October 2008
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* Hurting - Triggered when taking damage through fighting or from fall damage. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.
* Energetic - No known effect. Occurs when close to starving or after drinking [[Tea]].
* Unstoppable - Triggered from drinking a [[Potion || potion]] or using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
* Full - Above 85% food. Suspected skillgain increase.
* Hungry - Below 30% food. Slowed stamina regeneration rate.
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