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Player status effect

86 bytes added, 12:00, 2 November 2009
added diseased
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.
* [[Diseased]] - can occur after contact with diseased animals. Effect not known yet.
* Dry - Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
* Energetic - Seems to occur randomly, exact reasons are unknown. No known effects.
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