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Player status effect

78 bytes added, 01:05, 10 December 2009
table space fox, see also, cat, cleanup
=== Player Status Effects ===A '''player status effect''' is the individual condition a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to [[buff]]s from potions or trinkets, to debuffs from [[wound]]s sustained by [[fighting]] or recent activities. These statuses show on the bottom of the [[event window]]. The known statuses are as follows:
''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows: {| class="wikitable sortable" border="0" cellpadding="63"
|-
! Status! ! Description
|-
| Defensive || Shown when you are When player is in [[defensive fighting ]] mode. Increases parry and dodge rate but lowers your hit damage.
|-
| Aggressive || Shown when you are When player is in [[aggressive fighting ]] mode. Increases damage but lowers your dodge and parry rate.
|-
| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
|-
| Dry || Below 7.5% [[water]]. Thirst greatly reduces [[stamina ]] regeneration rate.
|-
| Energetic || Appears when you have player has more than 90% stamina.
|-
| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
|-
| Faithful || While you are 'player is [[faithful' you will not be able ]] unable to perform actions your player's [[god ]] does not like. Can be toggled with the faithful "Faithful" button on the event window.
|-
| Lawful || While [[lawful you will not be able ]] player unable to perform any 'illegal' acts such as [[theft]]. Can be toggled with the lawful "Lawful" button on the event window.
|-
| Famished || 0% [[food]]. Slowed stamina regeneration rate, incapable of doing laborious actions.
|-
| Full || Above 85% food. Having this status will slowly increase your player's [[fat ]] level.
|-
| Hungry || Below 30% food. Slowed stamina regeneration rate.
|-
| Hurting || Triggered when you take player takes [[damage ]] through fighting, falling , or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.
|-
| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.
|-
| Sharp || Triggered from drinking a [[Potion | potion]]. Increases [[Combat rating|combat rating]] for 30 seconds.
|-
| Thirsty || Below 30% water. Thirst greatly reduces stamina regeneration rate.
|}
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.
''There are several status ==See also==* [[User:Dashiva/Hunger]], effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.hunger, thirst, and stamina
[[Category:Babel/P]]
[[Category:Player]]
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