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Player status effect

22 bytes added, 15:34, 9 November 2013
added a few links
| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
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| [[Faithful ]] || While player is [[faithful]] unable to perform actions player's [[god]] does not like. Can be toggled with the "Faithful" button on the event window.
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| [[Lawful ]] || While [[lawful]] player unable to perform any illegal acts such as [[theft]]. Can be toggled with the "Lawful" button on the event window.
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| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.
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| [[Hunger| Hungry ]] || Below 30% food. Slowed stamina regeneration rate.
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| Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.
| Sharp || Triggered from drinking a [[potion]]. Increases [[combat rating]] for 30 seconds.
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| [[Thirst| Thirsty ]] || Below 30% water. Thirst greatly reduces stamina regeneration rate.
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| Tired || Below 30% stamina.
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