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Priest

5,842 bytes added, 7 January
Added link to list of specials at bottom. This link was at the bottom of each respective god's pages, but not on this one.
[[CDB|MainPage]] / [[Religion]] / '''{{PAGENAME}}'''== Description =='''Priests''' are [[player]]s who have completely devoted themselves to their chosen [[god]] (or [[deity]]). The priest is rewarded for their devotion by the ability to cast [[spells]] and the chance to become a [[Champion player|champion]].
==DescriptionConverting ==At 30 {{main|Convert}}To become a priest a [[faithfollower]] you can go either make a pilgrimage to the [[white light]]'s '''[[Altar of Three]] ''' or the [[black light]]'s '''[[Bone Altar]] (''' on [[Chaos]], [[Elevation]] or [[Defiance]], depending which of on the god they follow or be converted by Another [[Godspriest]] of the same religion if the requirements are right (PvE Servers only). Religious advisors found at starter towns can advance you follow) and choose "Become from follower to priest if you have never been a priest"before.
==* The follower requires a minimum of 30 [[faith]] when to be converted by a priest, and the priest must have at least 40.* On pvp servers [[Chaos]], [[Elevation]] and [[Defiance]] a follower with 30 faith may visit the [[Altar of Three]] or [[Bone Altar Text==]] to become a priest.* On Northern freedom isles (Harmony, Melody, Cadence) a follower with 30 faith can visit a religious advisor npc at a starter town to become a priest.<em>You may chose ;* Any character wishing to become a priest of <your god> must have active [[premium]] time.
; Altar Text{{event|inline|You may chose to become a priest of <your god><br>If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.<br>You must also walk this path if you strive to become a Champion of <your god>.<br>You will however by very limited in what you can do.<br>You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.<br>You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.<br>If you later decide to become a Champion of <your god> these restrictions will be lifted.<br>As a Champion, you may only escape death a few times though.<br>If your faith ever fails you, you will lose your priesthood.<br>Do you want to become a priest of <your god> despite the severe limitations it will have on your actions?}}
You must === Changing faith ===If a priest ever feels the need to begin worshiping a different god, they may be converted by a follower of that faith. Doing so will reduce the faith of the converted to 20% of the preaching skill of the converter, meaning they will no longer be a priest. As above, either of the special altars may also walk be used, but this path if you strive will result in faith being set to become a Champion of <your god>1.
You == Fo priest abilities and penalties =====Priest abilities===* Priests of Fo with 35 faith may pass through thorns unhindered.* Priests of Fo with 60 faith and 30 favor are ignored by hostile creatures that are considered [[Creatures|animals]]. They will however by very limited also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] or 'monsters' like [[dragon|dragons]], [[troll|trolls]], [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]]. * Priests of Fo with 70 faith are inspired in what you can dotheir deity's favored terrain and have less stamina drain there. Fo gets the bonus on [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].* Priests of Fo with 70 faith gain +1 offensive and defensive [[combat rating]] while fighting on natural ground such as; [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].* Priests of Fo receive double favor gains from [[sacrifice|sacrificing]] [[Cloth tailoring|cloth]], and [[food]] items.* Can use [[bows]].
You will for instance not be able to do such things as dig, mine, create===Priest penalties===* Cannot [[improving|improve]] items, repair walls or improve items structures.* Cannot [[Woodcutting|cut wood]].* Cannot pave.* Cannot [[stealing|steal]] or use alchemydestroy structures.
You will also == Libila priest abilities and penalties =====Abilities===* All Libila follower abilities except the bonus to improving leather, as priests can not improve items.* Ability to cast Libila spells (see below).* Priests of Libila with 30 favor receive 10% increased [[favor]] regeneration.* Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not be able apply to stealall hostile creatures, pick locks or destroy structures as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). * Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]].* Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to mention just a few receive 50% skill loss on death.* Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]].*Priests of Libila receive favor bonus for sacrificing animal parts.*Priests of Libila receive slightly more [[favor]] than other limitationsgods from sacrificing butchered products.* [[Mining|Mine]] ([[Vynora]] priests cannot do this).* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this).* Can use [[bows]].
If you later decide to become a ===Penalties===* All Libila follower penalties except for the faith limit.* Cannot [[Championimproving|improve]] items, walls or structures.* Cannot [[digging|dig]] of <your god> these restrictions will be lifted.
As == Magranon priests abilities and penalties ===== Priest abilities ===* All abilities of Magranon followers.* Ability to cast [[Magranon#Spells|Magranon spells]] (see below)* Priests of Magranon with 35 faith can walk on [[lava]] without taking damage.* Priests of Magranon with 40 faith and 20 favor receive a Champion15% bonus to damage dealt in combat.* Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less [[stamina]] drain there. Magranon priests get the bonus on [[rock tile|rock]], and priests belonging to [[Mol-Rehan]] get the bonus on [[sand]] as well.* Priests of Magranon with 60 [[faith]] and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes [[Fighting]] skill.**[14:23:28] Magranon is with you and keeps you may only escape safe from the spirit's touch.* Priests of Magranon with 70 [[faith]] and 35 [[favor]] have a 35% chance to keep items at death a few times though.<br/> After that ([[Resurrection stone]] overrides this passive and apply 50% instead)**[08:07:32] Magranon is with you and keeps your life ends permanentlyitems safe!* Priests of Magranon with 70 [[faith]] gain +2 offensive [[combat rating]].* Priests of Magranon receive double favor gains from [[sacrifice|sacrificing]] metal items.* Can use [[bows]].
If your faith ever fails you=== Priest penalties ===* Cannot [[improving|improve]] items, you will lose your priesthoodwalls or structures.* Cannot dig.* Cannot pave or destroy roads.* Cannot [[stealing|steal]].
Do you want == Vynora priest abilities and penalties =====Priest abilities===* All Vynora follower abilities and penalties.* Ability to become a priest cast Vynora spells (see below)* Priests of <your god> despite the severe limitations it will Vynora with 60 faith and 30 favor are inspired in their deity's favored terrain and have less [[stamina]] drain there. Vynora priests get this bonus on [[road|roads]].* Priests of Vynora receive double favor gains from [[sacrifice|sacrificing]] wooden items, and pottery items.* Priests of Vynora gain +2 defensive [[combat rating]] while fighting on your actions?<pavement or at sea (boat/em>swimming)* [[Paving]] (Priests of other gods cannot do this)* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this)* Can use [[bows]].
== Restrictions =Priest penalties===* Priests cannot Cannot [[improving|improve. This includes finishing unfinished ]] items.* Priests cannot continue on , walls or structures. They can plan them. * Priests cannot [[digging|dig]]Cannot mine or prospect.* Priests cannot [[Woodcutting|cut wood]]Cannot destroy pavement.* Priests cannot use [[Alchemy|alchemy]]* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])* Priests cannot pave or destroy roads (Exception: [[Vynora]] priests can [[paving|pave]])* Priests cannot use [[healing cover]]s (Exception: [[Fo]] priests can use [[Healing cover|healing covers]])* Priests cannot Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])* Fo priests cannot attack (Note that at 60 [[faith]], normal [[animals]] are not hostile to [[Fo]] priests. This severely restricts fight training)* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.
== Losing priesthood Restrictions table==You can remove your priesthood With great power comes restriction; priests forbidden by going their gods from undertaking a multitude of activities. Although it's possible to go unfaithful, and doing actions ignore your god does , the repercussions are not likeaccepted well. When you go below 30 faith, you will lose your priesthood, and your faith Faith will be set down to 20removed if the actions are noticed by the gods.
{| class="wikitable"
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! width=80 "text-align=center"| [[Digging]]
! width=80| [[Dredging]]
! width=80| [[Woodcutting]]
! width=80| [[Mining]]
! width=80| [[Paving]]
! width=80| [[Steal]]
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! [[Fo]]
|[[File:green-check.png]]
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|[[File:green-check.png]]
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! [[Libila]]
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|[[File:green-check.png]]
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|[[File:green-check.png]](on PVP)
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! [[Magranon]]
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|[[File:green-check.png]]
|[[File:green-check.png]]
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! [[Vynora]]
|[[File:green-check.png]]
|[[File:green-check.png]]
|[[File:green-check.png]]
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|[[File:green-check.png]]
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|}
== Preparing to Become a Priest ==No priest can [[improving|improve]] items, walls or structures. Priests can however still create, continue and plan items and structures.
== Losing faith ==
Going against the will of a god will anger them and as a result the priest will lose faith, the amount lost depends entirely on the action taken. If a priest is to ever drop below 30 faith they will be stripped of their priesthood and re-join the ranks of the followers with an added 10 point loss in faith, leaving them at 20.
=== Basic or Premium? ==={{event|inline|<God> no longer accepts you as a priest!}}
It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.  === Become a Follower Premium === # Research each religion's priests abilities Once a player runs out of [[premium]] time their faith and penalties to find which favor will suit you.# Raise your Faith be limited to 30and they will temporarily lose priesthood.# As a Follower or someone on a basic account you cannot raise your Faith beyond 30Once premium time is renewed all skills and priesthood will revert back.  === Skills === # Nature skills should probably be kept as low as possible if you Priests who are no longer premium become followers and are on a basic account, since they generally affect Soul characteristics which, therefore not under the strict limitations described in turnthe table above, improve spell casting abilitiesmeaning there will be no severe faith loss for going unfaithful while non-premium. Keeping them low at However sometimes the start in that case should help you raise Soul faster if you become premium.# Support skills such as Blacksmithinggods will punish followers for disobedience, Carpentry, Cloth Tailoring, Masonry, Pottery, Stone Cutting and Wood Chopping should all so it may be raised wise not to at least 20 so that you test the will not be left mostly unable to help yourself or your village in other ways after you become a priestof the gods.  '''Note:''' ;Faith gain beyond 30 is a much better level to raise your support skills to not possible for all skills except Stone Cutting, though raising Masonry to 30 via Stone Cutting alone would be a good idea.  === Characteristics === Assuming that you start as a non-premium character or that you intend to become premium around the time you become a Priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise Strength wellaccounts.
== Spells ==
*'''See [[Table of spells]] page for a full list of spells available to priests.'''
[[Category:Religion]]
[[Category:Babel/P]]
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