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Quality level

622 bytes added, 14:22, 11 August 2020
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[[CDB|Main]] / '''{{PAGENAME}}'''
== Description == ''Quality level'' (or just ''quality''), ''QL'', is one of the most important component statistics in [[Basic Knowledge|Wurm]] . It is shown in various [[inventory|inventories]] and also when [[examine|examining]]an item.
QL decides how good something is and how well it works.
A 1 QL [[item]] would be considered extremely low, 50 QL would be average, and 99 QL would be extremely good.  == Effective quality ==  [[Damage]] reduces the effective quality of an item. The effective quality can be calculated with ''effective quality = quality * (100 - damage) / 100'' An effective QL curve applies to armour, shields, and weapons up to quality 70.{| class="wikitable sortable"! Actual QL! Effective QL|-| 1| 20|-| 10| 34.7|-| 20| 43.6|-| 30| 50.4|-| 40| 56.1|-| 50| 61.2|-|60| 65.8|-|70|70|-|80|80|-|90|90|-|100 |100|-  |}   
== Effects ==
* The quality of the items they produce.
* Chance of success when creating something with them.
 '''Other'''* The legibility of the [[signature]] displayed on the item, starting at 20 QL. Note that not all items have signatures.
== Unique cases ==
* The number of guards in a [[guard tower]]. There is one guard every 10 QL, so a 24 QL tower has 2 guards while a 41 QL tower has 4 guards. A tower will always have 1 guard but it will not get a second until it passes 20 QL.
* The range and strength of a god's presence around an [[altar]].
* The amount [[food]] will fill up the hunger and [[nutrition]] barbars.
[[Category:Babel/Q]]
[[Category:MiscGame mechanics]]
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