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Quality level

241 bytes added, 12:10, 5 March 2020
m
Added effective QL table
== Effective quality ==
[[Damage]] reduces the effective quality of an item. The effective quality can be calculated with
* ''effective quality = quality * (100 - damage) / 100''
A 50QL [[Damage]] reduces the effective quality of an item . The effective quality can be calculated with 10 ''effective quality = quality * (100 - damage has an ) / 100'' An effective QL curve applies to armour, shields, and weapons up to quality of 45QL70.{| class="wikitable sortable"! Actual QL! Effective QL|-| 1| 20|-| 10| 34.7|-| 20| 43.6|-| 30| 50.4|-| 40| 56.1|-| 50| 61.2|-|60| 65.8|-|70|70|-|80|80|-|90|90|-|100 |100|-  |}   
== Effects ==
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