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Repairing

165 bytes added, 09:27, 7 August 2012
m
→‎Notes: ML affect, skill affect
* If you try to repair an unrepairable item e.g. with a keybind or multi-select, you will get a 54:36 repairing timer, but it will not actually repair anything, nor will it give any skill
* If you try to repair a house wall within some other deed's perimeter, you will get the error message "<Deed Name> does not allow that."
* The timer on repairing is affected by your [mind logic]
* The amount of QL reduction from repairing is affected by your repair skill in comparison to the items QL
==Repair Chart (Active Materials & Damage Reduction)==
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