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Reputation

111 bytes added, 16:44, 10 December 2009
cleanup
'''Reputation ''' lowers when you break the a [[player]] breaks a [[kingdom law or ]]/[[village ]] law when you are within that particular a [[deed]].
Everybody starts All players start with 100 reputation. If you do a player does something to lose some, it they will slowly regenerate at about one point per [[hour]] ''(Wurm or real?)''. Reputation does continue to increment while you're a player is offline. You can check your reputation Reputation is checked with the [[chat command ]] <tt>/reputation</tt>.
If you die a player dies with less then 0 repreputation, you it will lose 5x the normal [[skill ]] loss (a devastating 1.25 in all skills).
Below 0 reputation, you will be marked a player becomes an [[outlaw]], and all other players can attack you the player without penalty. At -100 reputation, [[tower ]] and deed guards [[guard]]s will attack you a player on sight.
If you are a player is a [[Whitelighterwhitelighter]] and your rep their reputation drops below -200, you they will automatically become a [[Blacklighterblacklighter]]. It is possible to change back to the [[White Light]].
You lose A player loses 35 rep reputation for stealing [[steal]]ing an item.
[[Category:MiscPlayer]]
[[Category:Babel/R]]
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