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Rotting touch

9 bytes added, 16:28, 4 January 2021
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== Description ==
This spell enables the item cast upon to cause more damage to people. Unlike [[Flaming aura ]] and [[Frostbrand]], which cause extra damage in additional wounds, the extra damage from a Rotting touch weapons stacks with the base damage from the weapon into one wound. Rotting touch is available to [[priest]]s with at least 33 [[faith]]. It costs 40 [[favor]] to cast. Rotting touch makes weapons slightly more brittle, and causes them to take more damage.
== Notes ==
== Additional Information ==
The additional damage type caused by Rotten Rotting touch is extremely difficult to heal by conventional first aid. Healing covers are often a necessity on RT wounds, as they degrade much faster than normal wounds, rumored to increase in potency as much as 2-3x the normal rate per server tick. In contrast to [[Flaming aura]], RT deals larger amounts of damage over an extended period of time, likely after the fight is well and truly finished. It hinges purely on the hope that the opponent cannot heal the wounds caused by RT, however - where FA simply causes a larger lump of damage at the time. RT wounds stack much more viciously than FA wounds however, and are far deadlier as higher level wounds. A severe RT wound can kill a person if it is allowed to tick only once. RT wounds continue to damage for several ticks after the wound is made unless you either heal the wound completely or place a [[Healing cover]] with a potency greater than the wound's severity.
[[Category:Enchantment spells]]
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