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Sacrificing

383 bytes removed, 06:05, 31 January 2017
m
double redirect fix on rare link, outdated info, history lesson removal, typos, grammar
*[[Tosiek]]: [[Square piece of cloth]]
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]
 
(note: Tested with rare version too)
=== Healing of wounds ===
Sacrificing a rare item of any kind will refill the stamina, food and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme and fantastic abilities grant you a tick in a random skill.
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24kgs 24 kg will refill the bars but a log that weighs 17kgs will not.
==== Rare Items ====
* Sacrificing [[rareRarity system|rares]]s gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and and will heal a wound, usually the first wound received, regardless of severity
* Sacrificing [[supreme]]s gives the same as rares with a small gain in a random skill
* Sacrificing [[fantastic]]s gives the same as supremes but with greater skill gain.
== Notes ==
 <!-- (no longer true) * [[Key]]s can only be sacrificed if the [[lock]] they belong to has already been destroyed. The lock must therefore be sacrificed before the key is (sometimes you can sacrifice them at the same time because the lock is registered by the server before the key is). -->* Keys can now be sacrificed even if the [[lock]] to which it belongs still exists. Previously, the lock would need to be sacrificed first if it still existed, or together with the key.* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item you can try using a [[Trash heap|trash heap]].* Sacrificing creatures for a [[mission]] is done with a [[Sacrificial knife|sacrificial knife]] see related page for more.
* Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila and Nahjo.
* For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar.
* For deed Enchantment bonus specifically, most low-valuke value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing and War bonuses always use item value, not weight.
[[Category:Religion]]
[[Category:Babel/S]]
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