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Slope

222 bytes added, 07:07, 3 August 2023
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Breadcrumbs / awkward working
[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
 
 
'''Slope''' is the angle/incline a [[tile]] is set at. Slope, usually expressed in dirts, can be determined by examining a [[tile border]] (See illustration). Slopes of [[cave floor]]s can be determined the same as with dirt. Slopes inside caves are the same as those outside.
==Notes==
* With When outside(not in a cave) with a [[shovel]] activated and enough or [[diggingpickaxe]] skillactivated, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.* With When inside a cave with a [[pickaxe]] activated and enough [[mining]] skill, the slope of a tile board inside a cave border (or whether it is flat) will show by hovering the mouse over it.* At 0 skill you can only see the slopes of the tile you are standing on. For every 15 [[digging]] or [[mining]] skill (depending on whether shovel or pickaxe is selected) the distance at which you can see slopes increases by 1 tile. * The slope can also be shows shown inside a tunnel with [[concrete]] activated.* The more digging skill, the more tiles away the slope of tile borders will show by hovering the mouse over them.
* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc.
* At around 30 slope the player will be required to [[climb]] in order to move uphill.
* [[Diagonal slope]]
 
[[Category:Game mechanics]]
[[Category:Babel/S]]
[[Category:Game mechanics]]
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