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Slope

62 bytes added, 07:07, 3 August 2023
m
Breadcrumbs / awkward working
[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
 
 
'''Slope''' is the angle/incline a [[tile]] is set at. Slope, usually expressed in dirts, can be determined by examining a [[tile border]] (See illustration). Slopes of [[cave floor]]s can be determined the same as with dirt. Slopes inside caves are the same as those outside.
==Notes==
* When outside(not in a cave) with a [[shovel]] or [[pickaxe]] activated, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.starting with the tile you are standing on at 0 [[digging]] or [[mining]] skill (depends on if you use a shovel or pickaxe) and increased by 1 tile every 15 skill.* When inside a cave with a pickaxe activated, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.starting with * At 0 skill you can only see the slopes of the tile you are standing on at . For every 15 [[digging]] or [[mining ]] skill and increased (depending on whether shovel or pickaxe is selected) the distance at which you can see slopes increases by 1 tile every 15 skill.
* The slope can also be shown inside a tunnel with [[concrete]] activated.
* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc.
* [[Diagonal slope]]
 
[[Category:Game mechanics]]
[[Category:Babel/S]]
[[Category:Game mechanics]]
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