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Spirit templar

112 bytes added, 09:35, 8 February 2022
add note re: archery
On PvP servers, spirit templars will attack players who break the settlement permissions by not being [[lawful]].
Spirit templars have 70% damage reduction (equal to ql 100 steel plate armorarmour).
== Hiring ==
Spirit templars have over 60 [[fighting]] skill, which makes them stronger than [[tower guard]]s.
Guards attack players from an enemy kingdom. By default, they will also attack aggressive [[animals|monsterscreatures]] that enter the settlement area. You can turn this behavior off from the deed setting ''"Mark this if you want guards to ignore aggressive creatures"''. They will still attack any player with -30 or lower [[reputation]]. Negative reputation is automatically earned when stealing, or otherwise breaking the settlement rules.
[[Citizen]]s with the manage roles permission can also set reputations manually.
Occasionally, they might get stuck, if such a cave area has no clear exit route (eg: caved in) for them to walk out of. This is usually easily identified, as a spirit templar will spam Local chat("I will take care of...") the moment another aggressive enters deed space, and it can not reach it.
 
== Additional Notes ==
 
*Deed guards are immune to ranged attacks, trying to aim at them with a bow yields an error.
== See Also ==
12

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