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Spirit templar

2,287 bytes added, 09:35, 8 February 2022
add note re: archery
{{Creature|aggro=Yes/No|tamable=No|dommable=No|groomable=No|butcheringprod=?|eats=No|ridable=No|swim=No|lair=Settlement Token}}[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[:Category:Guards|Guards]] / '''{{PAGENAME}}'''== Description ==''The spirit of a proud knight has decided to protect this place.'' '''Spirit templars''' are [[NPC]]s that protect your [[settlement]] (=>Deed guard). Unlike [[tower guard]]s, spirit templars do not respond to calls for help. On PvP servers, spirit templars will attack players who break the settlement permissions by not being [[lawful]]. Spirit templars have 70% damage reduction (equal to ql 100 steel plate armour). == Hiring ==[[Settlement]]s start with no deed guards. If you want to hire one or more, you have to pay a one-time fee of 2 silver on Freedom servers, and an upkeep cost of 1 silver per month per guard. Note that the payment happens continuously in small increments, not one big payment once a month. Upkeep costs for Spirit templars on Epic servers scale according to how many you have, starting at 1 silver per month for the first guard, and increasing by 50 coppers more than the previous guard  1 guard 1 silver upkeep 2 guards 2.5 silver upkeep (1st guard 1 silver, 2nd guard 1.5 silver) 3 guards 4.5 silver upkeep (1st guard 1 silver, 2nd guard 1.5 silver, 3rd guard 2 silver)
== Description ==
A [[spirit templar]] is a heavy guard of a [[Jenn-Kellon]] [[village]] or [[homestead]].
You receive these If a deed guards when is killed by a creature it will re-spawn; you set will not have to hire another. == Fighting Skill ==Spirit templars have over 60 [[fighting]] skill, which makes them stronger than [[tower guard]]s.  Guards attack players from an enemy kingdom. By default, they will also attack aggressive [[creatures]] that enter the upkeep of settlement area. You can turn this behavior off from the village/homestead deed setting ''"Mark this if you want guards to highignore aggressive creatures"''. They will still attack any player with -30 or lower [[reputation]]. There are also more of them than Negative reputation is automatically earned when stealing, or otherwise breaking the upkeep is settlement rules. [[Citizen]]s with the manage roles permission can also set reputations manually.*Tip: Set your own reputation to low/medium+100, so your own guards will not attack you even if you happen to go outlaw. The greater  == Caves ==A templar will drop down into mines to attack aggressive [[creatures]], if the size cave and creature is on the deeded area.  Occasionally, they might get stuck, if such a cave area has no clear exit route (eg: caved in) for them to walk out of . This is usually easily identified, as a spirit templar will spam Local chat("I will take care of...") the villagemoment another aggressive enters deed space, the more and it can not reach it.  == Additional Notes == *Deed guards it will haveare immune to ranged attacks, trying to aim at them with a bow yields an error.
It has 80 fighting skill, and respawns automatically.== See Also ==* [[Tower guard]]
[[Category:GuardsBestiary]]
[[Category:Babel/S]]
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