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Talk:Guard tower

1,373 bytes added, 13:35, 4 January 2014
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 === Facing ===It might be a bit confusing on the guard tower-main page so a info about facing here: looking to northwest if you want the door facing north( or 45 degrees to your right as mentioned) is correct, actually tried it out. Mentioned this just to make things sure, annoying when a tower is facing in unwanted directions. ~ [[User:Aelfred|Aelfred]] ([[User talk:Aelfred|talk]])  Although I edited it, I don't recall towers facing directly north/south/east/west. Usually I see them facing NE/SE/NW/SW, is it different for each tower type? ~ [[User:KyleBooze|KyleBooze]] ([[User talk:KyleBooze|talk]]) 20:09, 3 March 2013 (CST)  Yeah, they can face N/S/E/W as well.([[User:Taxton|Taxton]]) ([[User talk:Taxton|talk]]) After 3 different tests done to determine the placement of the guard tower door, changes made to remove the reference to degrees as this was causing confusion for some people. I have confirmed that the doorway always appears to the left of the players point of view. Position of the player decides whether or not the tower position is adjusted from a straight N-S alignment or to and angled NW-SE position ~~ [[user:Skyefox|Skyefox]] Jan 2, 2014  I built a BL tower on Deli 2014-01-04. i stood at south border facing north. the door ended up NE corner. so not to the left. but 45 degrees right of my facing. ~~[[User:Solver|Solver]]  === Call rates ===
10 seconds delay between responses - tested a few times.
[10:28:34] Guards from guard tower runs to the rescue!
Something should said about being able to put unfinished towers in inventory. -- [[User:Kanif|Kanif]] 14:04, 14 November 2011 (UTC)
 
 
== Range ==
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur
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