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Talk:Repairing

530 bytes added, 21:45, 22 January 2009
New page: Recently noticed something in regards to repairing. When I repair a high ql item that I can produce myself (i.e. a forge or arrow for instance) I take less off the ql as opposed to somethi...
Recently noticed something in regards to repairing. When I repair a high ql item that I can produce myself (i.e. a forge or arrow for instance) I take less off the ql as opposed to something I cannot make high ql (shield for instance). It seems to me that for higher ql items, you take less off the overall ql if you have a high crafting skill that relates to the item you're repairing, not just the repair skill itself. Has anyone else noticed this, or done any testing on it? --[[User:Siege7|Siege]] 22:45, 22 January 2009 (CST)
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