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Talk:Wound

1,200 bytes added, 10:36, 19 November 2022
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1) Infected Edges: Hole and Cut type wounds, possibly others, will randomly become worse with no event log indication. Examination will say something about the edges of the wound. I discovered this while skilling This could affect how easily you're able to skill with a wound stabalized by a healing cover; all of a sudden the wound was getting worse, and possibly cause death if you're afk or not paying attention. I "mined" data from my event logs for the past 2 months and found 3 different versions of this wound condition and about 8 separate infection events. Note this seems to have been around for a while as its mentoned in the gridin everything post.
2) Types of Wounds and Data Collection: Currently, data exists only for "hole" wounds at the chest as those are the fastest to get using thornbushes. A person I know has seen them for cuts as well. All wounds were between 49 and 60 damage as this is the size I've been using for skilling. Wounds are initially stabalized by 6 potency healing cover w/o bandaging. All infected edges Infected Edges events were observed while skilling, and appear to be gotten random.
3) Duration of Infected Edges Condition: Infected Edges last between a few minutes and a few hours real life. The longest observed, continuous Infected Edges event I've observed lasted about 23 real life hours (8 hours logged in). Note these times are when I just happened to noticed it and examine. Once you get the an infection, the duration and whether it gets better or worse seems to be random, and most of the infections I observed only got better. The time between when you get the original wound and when an Infected Edges starts also appears to be random; I've gotten them 10 mins after getting a wound and after several hours.
The time between when you get the original wound and when an Infected Edges starts, also appears to be random; I've gotten them 10 mins after getting a wound and after several hours. Infected Edges have also been observed to appear and dissapear on the same wound 2 or 3 times over several real days.
 4) Infected Edges Will Change Over Time: The Infected Edges condition will also can change between -1 and -2 (gets worse and/or better).
Here's one example of an infected edges Infected Edges timeline. Note this was both the longest and most varried event I recorded: 
-Original wound obtained: 9pm Day 1 (10/31/22)
-Infection started: Day 2 11 pm, after 4.5 hours in -game with the original wound. Inspection showed: "worringly deep red edges (-2)"
-8 minutes later: "faintly miscolored edges (-2)"
-9 minutes later: "faintly miscolored edges (-1)"
-The next morning (Day 3) at 9am (11/2) it was still "faintly miscolored edges (-1)"
-At 3pm Day 3 later that day it was back to "worringly deep red edges (-2)"
-6 minutes later it was "faintly miscolored "-1)"
-By 9p it was still "faintly miscolored "(-1)" (8 hours infected in -game at this point)
-After that I didn't examine the wound again and my toon died was killed at 2am the next morning (Day 4, 5 hrs later) while I as afk.
5) Curing It: In most cases observed, the infection gones goes away on it's own. The time it takes to cure itself appears to be random. It is removed if you sacrafice a rare item or upon deathcompletely heal the wound. It's not known whether applying a bandage will cure the condition. Using a Life Transfer (LT) weapon will lower the damage of the wound but the condition Infected Edges will remain until the wound is completely healed.
6) Speculation: It seems like there should be a "-3" or higher level of this condition based on the names "faintly miscolored" and "worringly red edges". "Worringly" seems to suggests there is a worse version that hasn't been seen yet.
 
== Wound Training ==
 
''Increasing Action Timer'': You can use wounds to increase your action timer so your skill ticks are larger. To do this get a wound around 45-60 damage and stablaize it with a healing cover. You can use a thornbush, lava tile, or sparing to get a wound. This is much easier to do if you have 50 First Aid, b/c you can see how many points the wound is geting better or worse by. A -3 wound will be frozen by a 6 potency cover.
 
''Skill Specific Wounds'': Some wounds effectively lower certain skills. For example a wound at the upper or lower back will effectively lower your body strength. You will not see your skill change but your max carrying capacity will decrease. This means that you will get more skill ticks. You want to keep the action difficulty close to 10 pts below you effective skill. See this forum for more details: https://forum.wurmonline.com/index.php?/topic/176149-grindin-everything/
 
'''List of wound skill pairs:'''
 
Upper/Lower Back: body strength (confirmed)
 
Neck: chanelling (confirmed)
 
R/L Hand: first aid (confimed)
 
Chest: climbing (confirmed)
 
R/L Underarm: archery
 
Leg/Foot: walk speed
 
Head: mind logic
 
Face: mind speed
 
Left arm: shields
 
Stomach:?
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