Difference between revisions of "Template talk:Rare"

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m (:))
m (update)
 
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and then use for example <pre>{{rare|Forges with rare properties heat up contained items more quickly than their regular counterparts.}}</pre> on the page.
 
and then use for example <pre>{{rare|Forges with rare properties heat up contained items more quickly than their regular counterparts.}}</pre> on the page.
  
: Great idea - I'll have a play! --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 03:12, 4 February 2013 (CST)
+
: Great idea - Updated to the simplest form IMO - allowing editors to add data after the template rather than incorporating the effects into the template.  We have to bear in mind that if we ever move away from using a template we'd have to change every page with the template used... for now this suffices though. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 03:12, 4 February 2013 (CST)

Latest revision as of 02:24, 4 February 2013

I think it would be better to have the rare template create the heading and the introduction too: --Ago (talk) 10:38, 1 February 2013 (CST)

== Rare functionality ==
Players may occasionally succeed in creating [[rare]], [[supreme item|supreme]] or even [[fantastic item|fantastic]] items.

{{{1}}}

{{rarewarning}}

and then use for example

{{rare|Forges with rare properties heat up contained items more quickly than their regular counterparts.}}

on the page.

Great idea - Updated to the simplest form IMO - allowing editors to add data after the template rather than incorporating the effects into the template. We have to bear in mind that if we ever move away from using a template we'd have to change every page with the template used... for now this suffices though. --Marni (talk) 03:12, 4 February 2013 (CST)