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Tile types

32 bytes added, 17:21, 19 June 2021
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; [[Cliff]]
: Effectively the same as a [[rock tile]]. Cliff tiles are only naturally occurring on steep [[slope]]s. Once terraformed away, cliff tiles can never return. Cliff tiles take more stamina to traverse than other tiles.
; [[Cobblestone]], [[Rough cobblestone]], [[Round cobblestone]]: Together with stone [[slab]]s this is these are the fastest type of terrainto walk on. This tile type is used primarily for roads or inside houses.; [[Cut grass]] tile: A grass tile that is used to produce hay. It is created by using a [[scythe]] on a grass tile.
; [[Dirt tile|Dirt]]
: Now this is an extremely useful tile type! Dirt tiles can be terraformed by either [[digging]] (lower), flatten (straighten out) , or dropping additional dirt on it (raising). All these actions are performed with a [[shovel]]. Dirt can also be packed in order to prepare for road construction. All the actions that can be performed on dirt can also be performed on grass (transforms the grass to dirt) but dirt (if flat) does have one unique usage, you can [[Farming|sow seeds]] in it, making it a '''[[Field]]''' tile.
; [[Grass tile|Grass]]
: The most widespread tile type in wurm. It can be used for [[foraging]] and [[botanizing]]. There can be [[flowers]] growing on itgrass tiles. '''[[Tree]]''' tile is a former grass or dirt tile where a tree or bush now grows. '''[[Enchanted grass]]''' is a former Grass tile that has been converted by the Meditation [[Path of Love]] ability, and '''[[Enchanted tree]]''' is a similar former Tree tile; you cannot get any harvest from them.
; [[Gravel]]
: This is used to make gravel roads which are easier to make than cobblestone but are slower to travel upon. Gravel also appears as natural terrain in form of large gravel areas.
: A tile created by cutting a [[Grass tile|grass tile]] short and then using [[scissors]] to Nature -> Trim grass. Has same speed as [[Enchanted grass]].
; [[Marsh]]
: Marsh is usually found underwater or next to water and can be raised with dirt. The only way to get rid of it is to [[Paving|pave]] it over with [[wooden planks]] and destroy this pavement right after, which leaves a dirt tile. This tile slowly spreads.
; [[Moss]]
: Used as a burning material in forges and ovens and creating torches.
; [[Sand tile| Sand]]
: Sand can be combined with clay to make [[mortar]], one of the components to make [[stone house]]s.
; [[Marble bricks (pavement)]], [[Marble slab (pavement)]], [[Stone slabs]]: Together with cobblestone this is the fastest type of terrain. It is more difficult to make than cobblestone and uses up more [[stone shards]].
; [[Steppe]]
: Steppe is a unique tile type. It is only naturally occurring, and can be replanted with mixed grass. Trees do not grow on Steppe. This tile slowly spreads.
: Tundra is a unique tile type. It is only naturally occurring, and once terraformed away it will never return. Trees do not grow on tundra.
; [[Tar tile|Tar]]
: Possibility to be used as asphalt in the future. For now, tar Tar can be used as fuel for fires and lamps, to create [[torch]]es, treat [[wooden planks]] with to make them more [[decay]] resistant, and as a construction material for [[boats]]. Players walk very slow on this tile type.
; [[Water tile|Water]]
: Tiles submerged in water can be right-clicked to ''Drink'' water from, quenching your thirst (water bar), to ''Fill'' a [[container]] with water, and for [[fishing]].
; [[Wooden planks]]
: Can be created by players using [[floor board]]s. Decays very fast if not on a deed or in a house, but can be made more resistant by applying [[tar]].
; [[Marble slab floor|Marble Slabs]]
: A type of terrain used as a decorative floor/road. You travel nearly the same speed (km/h) on Marble Slabs as your would on Stone Slabs (17.3 km/h) [[marble shards]].
[[Category:Terrain|*]]
[[Category:Babel/T]]
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