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Torch

1,125 bytes added, 10:54, 10 October 2014
many new notes, formatting.
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== Description ==
''A piece of wood with tar and moss. It is made from [wood type].''
A simple '''torch''', used for lighting up an area when it is dark. Useful for exploring [[mine]]s, or journeys at night.
== Usage ==
* Use a [[steel and flint]] on it to light it and it will provide light for at least 2*[[QL]] minutes.
== Notes ==
* The torche's wood type will be the same as the shaft used to make it.
* Creation chance for the torch is determined by [[Firemaking]] skill and [[tar]] quality.
* The finished torche's quality is influenced by [[Firemaking]] skill, [[shaft]] quality, and [[moss]] quality.
* Average quality loss from materials to the finished torch is medium compared to other non-improve items and regarding this loss it's comparable to [[door lock]] or [[mooring rope]].
* [[Priest#Restrictions | Priests]] can't finish the torch as adding the moss is a continue action. Although, they can create the unfinished torch.
* Vynora gets double favor from [[sacrificing]] a torch which effectively makes it as good as sacrificing [[cordage rope]] on a quality for quality basis. Further, since cordage can single handedly be produced (farming wemp, and creating) by Vynora priests it has a big advantage over Torches. Vynora can't make/gather the tar or moss and they don't usually have high carpentry skill for making higher quality shafts.
[[Category:Personal lights]]
[[Category:Babel/T]]
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