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Tutorial2

19 bytes added, 06:58, 1 October 2006
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== Creating an Account ==
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email adressaddress. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.
You will then recive receive an email to the email adress address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]
'''[ [[Common Solutions to wurm bugs %28Beta%29]] | [[Client Configuration]] ]'''
== The Interface ==
When you start wurm for the first time you will be greeted with a Basic Gameplay Game Play message, scroll down and click send.
The interface consists of 6 major components, only 2 are visible by default.
=== Statusbar ===
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls weither whether you can do hard work such as digging and chopping trees or not.
You cannot die from thirst or hunger, but you won't be able to perform many tasks.<br>
Hovering the mouse over any of these bars will give you more a percantage percentage (%) level.
=== Chatbox and Eventlog ===
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.
*'''Faithful''' controls weither whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)*'''Lawful''' controls weither whether or not you can go against the law of your current area.
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..
I assume you must be eager to get started, so here we go.
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]
You move around with the W-A-S-D keys, alternativly alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.
== The Quest for clay ==
Take a look at the token outside the buildings, it has a sundial and a compass.
Notice wich which direction is South marked by an S and follow the road that goes to the south.
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.
After having continued along the shore, you should eventually reach a small grassy cliff with some blueishbluish, almost purple, tiles. You've found clay.
I hope you enjoyed the swim.<br>
You probably spotted some creatures ontop on top of the shore, it is adviced advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:
*You have no stamina and must rest
*You have got a wound and is hurting
*You are carring carrying too much
=== Hazards ===
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for, some . Some of them is mentioned below.*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, uncareful careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.
'''[ [[Servermap]] | [[Newtown Map]] | [[Newtown Roadmap]] | [[Clay]] ]'''
== Your first pice piece of art ==
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.<br>
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create > Containers > Clay bowl'' The percantage percentage to the right tells you how large the chance of success is.
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some woodscrapwood scrap.
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.
Now, when you have your nice warm fire, rightclick it and select open, then drag your claybowl clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''
== Feeding yourself ==
Finding food is relativly relatively easy, however, you won't stay full for long on just berries and parsley.
<br>You have 5 ways of getting food;
*'''Foraging and Botanizing''' by going ''Nature > Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.
=== Creating a healing cover ===
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name saissays, help heal your wounds faster.
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy >'' submenu.
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.<br>
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.<br>
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that sais says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.
*'''Repairing:''' Repairing is done on the improvement submenu and will completly completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good shape condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''
= Trading =
Rightclick a player or an NPC and choose ''Trade'' in the dropdown.If you find the trading proccess process difficult to understand, then this section is for you.<br>
It has four components;
*'''Traders offer''' This is what the person/NPC has to offer you.
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.
=== Trader NPC ===
Drag your things into your offer box and the Trader will take what he belives believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.<br>
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.
=== Merchant NPC ===
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)<br> Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.
After you've found a vein, use your pickaxe to mine some iron ore. You are gonna going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Actiavate Activate the clay/bricks and use them on the unfinished forge to continue it.
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.<br>
Shields are equipped on your left arm and will help you block attacks, and also perform the sheildbash shieldbash action. However, you can't use your secondary weapon while wearing a shield.
== Picking a fight ==
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.
Walk up close to the createcreature, select ''Attacks > Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes > spam mode'', also choose ''Fight AgressiveAggressively''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.
=== Butchering ===
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and noone no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.
= The End =
=== Some final Articles... ===
Some final articles you may want to take a look at.
*[[Hatchet]] - Does alot allot more damage to trees than a normal axe.
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.
*[[Abbreviations]] - They are just good to know.
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