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Water

784 bytes added, 9 April
All water tiles are categorized into 6 groups:
#Sea - open water
#Sea shallows - open water shallower than 25dirts
#Lake - enclosed water, larger than a pond
#Lake shallows - enclosed water shallower than 25dirts
#Pond - enclosed water, not big enough to be a lake
#Water - not big enough to be a pond
*any water tiles underground uses Lake or Pond (or Water)
Any water tiles underground are considered lake or pond or water, depending on size.
Lake water is considered fresh, while sea water is considered brackish. Brackish water can be drunk and used for cooking as usual (with no ill effect), and can be boiled to make salt - 1 salt per kilogram of brackish water. The type, depth, and category of water affects the kind of fish that can be found within.
All surface tiles with a corner underwater (i.e. below the water table height) are marked as WATERwater. There is then a fill process, starting at the map borders, marking any connected WATER water tiles as SEAsea; shallow connected tiles (i.e. less than 25 deep) are marked as SEA_SHALLOWSconsidered sea shallows. Note that a SEA_SHALLOWS tile does not count as a connected tile for the purpose of converting WATER to SEA.
Once all tiles connected to the borders have been handled, any bodies of WATER water that contiguously cover at least LAKE_RADIUS 7 tiles in a row (N-S and E-W) are converted to LAKE considered lake tiles. Additional WATER water tiles next to LAKE lake tiles are also converted to LAKE (i.e. the LAKE lake fills adjacent WATER its connected tiles)are also considered lake tiles. Any LAKE lake tiles that are less than 25 dirts deep are marked as LAKE_SHALLOWSlake shallows, and any SEA_SHALLOWS sea shallows tiles that are closer to a LAKE lake tile than a SEA sea tile are converted to LAKE_SHALLOWSlake shallows.
For any remaining bodies of WATER water tiles, if the body is a contiguous body of POND_RADIUS 2 in a row (N-S and E-W), the tiles are converted to PONDpond tiles, along with any adjacent WATER water tiles (i.e. the POND pond fills its connected tiles). Note that POND_RADIUS pond radius is intended to be smaller than LAKE_RADIUSlake radius, so a POND pond is a body of WATER water that’s too small to be a LAKE lake (but still large enough to be a PONDpond: 2-6 tiles in radius).
Any tiles in caves (i.e. underground) with a corner under water is then marked as WATERwater. Large contiguous bodies of underground WATER water are then marked as LAKE lake or PONDpond, depending on size, in the same way as above-ground LAKE lake and POND pond tiles. At the end of this process, there may still be some WATER tiles - these will be bodies of water too small to be PONDs. Tiles are recalculated at server start.
Notes:
* Inland body of water surrounded by shallows = LAKE lake (assuming it’s large enough, POND pond if it’s too small)* Inland LAKE lake connected to SEA sea by at least 25 depth canal = SEAsea* Inland LAKE lake connected to SEA sea by less than 25 depth canal = LAKElake* Any tile with water, less than 25 depth = SHALLOW shallows (sea or lake depending on closest water tile)LAKE * Lake = 7 radius (N-S, E-W), POND pond = 2 radius (N-S, E-W)* All water in caves is automatically fresh* Single tile over 25 deep = WATERwater, probably won’t get fish in it
Water tile category seems to be determined at server restart. Therefore a fresh water lake can became salty (so a sea) after connected to salty water trough a deepth enough canal and after server restart. On the opposite a inland sea can be re-turn back into fresh water lake after server restart, if the connecting channel is fullfilled over -25 dirt level (-20 remains still deep enough for biggest boats).
== Usage ==
*Other than a safe refuge from a variety of non-swimming [[Creatures|animals]] and [[monster]]smonsters, water has a number of practical uses and can be collected in [[containers]].
*To collect water, activate a portable container capable of holding [[liquid]], such as a [[pottery flask]], [[pottery jar]], [[water skin]], [[bucket]], [[small barrel]], etc, right-click a [[water tile]], and select "Fill". The action is executed on the tile itself, so if it's too far away, an [[event window]] message will show "You are too far away".
* Create food through [[hot food cooking|cooking]] it together with other ingredients.
* [[Baking|Bake]] [[flour]] into [[dough]].
* Drink to regain [[stamina]] regeneration (can also be done directly on the tile)
** Drinking will refill the water bar at the rate of 4.5% for every 0.1 of water volume
Water depth puts some restrictions on various actions:
* Water table: moist tile (+/- 0) no drink option available, no plant [[Sprout]], no build house, no meditate* [[PavingWater tile]]: At below water level (<= -1) drink, refill options available* Passable by shallow draft boats: Five below water level (+/<= -5) ([[Crude canoe]]s, [[Rowing boat]]s, [[Small sailing boat]]s, [[Knarr]]s)* [[Digging]]: Up to seven dirts below water level (>= - 07)* Passable by [[large Large cart]]s: over Seven below water level (>= -7)
* [[Mining#Opening a mine|Tunneling]]: North-western corner at most 12 dirts below water level (-12)
* [[Digging]]Passable by deep draft boats: Up to seven dirts Twenty below water level (<= -720) ([[Corbita]]s, [[Cog]]s, [[Caravel]]s)
* [[Mining#Surface mining|Surface mining]]: Up to 25 dirts below water level (-25)
* [[Mining#Floor and ceiling mining|Floor mining]]: Up to twenty five dirts below water level (-25)
* Plant [[Reed tile]]: over Thirty below water level (> -30) if not too much slope
* [[Dredging]]: Up to 180 dirt, depending on your digging skill (-180)
*For a list of possible containers for water and other liquids, see the [[container|containers page]].
*Water can also be found at certain fixed locations by using a [[pendulum]] to perform [[water divining|divination]]. Water sources found in this manner must be accessed by placing a [[fountain]] or [[well]] on the spot.
*"Rare Water" is a possible item. Its special features are still unknown.
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