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Water

898 bytes added, 9 April
* All water in caves is automatically fresh
* Single tile over 25 deep = water, probably won’t get fish in it
 
Water tile category seems to be determined at server restart. Therefore a fresh water lake can became salty (so a sea) after connected to salty water trough a deepth enough canal and after server restart. On the opposite a inland sea can be re-turn back into fresh water lake after server restart, if the connecting channel is fullfilled over -25 dirt level (-20 remains still deep enough for biggest boats).
== Usage ==
Water depth puts some restrictions on various actions:
* Water table: moist tile (+/- 0) no drink option available, no plant [[Sprout]], no build house, no meditate* [[PavingWater tile]]: At below water level (<= -1) drink, refill options available* Passable by shallow draft boats: Five below water level (+/<= -5) ([[Crude canoe]]s, [[Rowing boat]]s, [[Small sailing boat]]s, [[Knarr]]s)* [[Digging]]: Up to seven dirts below water level (>= - 07)* Passable by [[large Large cart]]s: over Seven below water level (>= -7)
* [[Mining#Opening a mine|Tunneling]]: North-western corner at most 12 dirts below water level (-12)
* [[Digging]]Passable by deep draft boats: Up to seven dirts Twenty below water level (<= -720) ([[Corbita]]s, [[Cog]]s, [[Caravel]]s)
* [[Mining#Surface mining|Surface mining]]: Up to 25 dirts below water level (-25)
* [[Mining#Floor and ceiling mining|Floor mining]]: Up to twenty five dirts below water level (-25)
* Plant [[Reed tile]]: over Thirty below water level (> -30) if not too much slope
* [[Dredging]]: Up to 180 dirt, depending on your digging skill (-180)
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