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Water

4,455 bytes added, 9 April
== Description ==
''A clear scentless liquid.'' '''Water''' is found on [[Basic Knowledge|Wurm]]'s coasts, lakes, and wherever the [[terrain]] drops lower than the constant level of Wurm's water table.   ==Types== All water tiles are categorized into 6 groups:#Sea - open water#Sea shallows - open water shallower than 25 dirts#Lake - enclosed water, larger than a pond#Lake shallows - enclosed water shallower than 25 dirts#Pond - enclosed water, not big enough to be a lake#Water - not big enough to be a pond Any water tiles underground are considered lake or pond or water, depending on size.  Lake water is considered fresh, while sea water is considered brackish. Brackish water can be drunk and used for cooking as usual (with no ill effect), and can be boiled to make salt - 1 salt per kilogram of brackish water. The type, depth, and category of water affects the kind of fish that can be found within.  All surface tiles with a corner underwater (i.e. below the water table height) are marked as water. There is then a fill process, starting at the coasts map borders, marking any connected water tiles as sea; shallow connected tiles (i.e. less than 25 deep) are considered sea shallows.  Once all tiles connected to the borders have been handled, any bodies of water that contiguously cover at least 7 tiles in a row (N-S and E-W) are considered lake tiles. Additional water tiles next to lake tiles (i.e. the lake fills its connected tiles) are also considered lake tiles. Any lake tiles that are less than 25 dirts deep are marked as lake shallows, and lakes any sea shallows tiles that are closer to a lake tile than a sea tile are converted to lake shallows. For any remaining bodies of water tiles, if the worldbody is a contiguous body of 2 in a row (N-S and E-W), the tiles are converted to pond tiles, along with any adjacent water tiles (i. Other e. the pond fills its connected tiles). Note that pond radius is intended to be smaller than lake radius, so a safe refuge from pond is a variety body of nonwater that’s too small to be a lake (but still large enough to be a pond: 2-swimming [[animals]] 6 tiles in radius). Any tiles in caves (i.e. underground) with a corner under water is then marked as water. Large contiguous bodies of underground water are then marked as lake or pond, depending on size, in the same way as above-ground lake and [[monster|monsters]]pond tiles. Notes:* Inland body of water surrounded by shallows = lake (assuming it’s large enough, pond if it’s too small)* Inland lake connected to sea by at least 25 depth canal = sea* Inland lake connected to sea by less than 25 depth canal = lake* Any tile with water, less than 25 depth = shallows (sea or lake depending on closest water tile)* Lake = 7 radius (N-S, E-W), pond = 2 radius (N-S, E-W)* All water in caves is automatically fresh* Single tile over 25 deep = water, probably won’t get fish in it has  Water tile category seems to be determined at server restart. Therefore a number of practical uses fresh water lake can became salty (so a sea) after connected to salty water trough a deepth enough canal and after server restart. On the opposite a inland sea can be collected in [[containers]]re-turn back into fresh water lake after server restart, if the connecting channel is fullfilled over -25 dirt level (-20 remains still deep enough for biggest boats).
== Usage ==
*Other than a safe refuge from a variety of non-swimming [[Creatures|animals]] and monsters, water has a number of practical uses and can be collected in [[containers]].*To collect water, activate a [[portable container]] capable of holding [[liquid]], such as a [[pottery flask]], [[pottery jar]], [[pottery flaskwater skin]], [[bucket]] or , [[small barrel]] and then , etc, right-click a submerged [[water tile ]], and select '''fill'''"Fill". The action is executed on the tile itself, so if it's too deep you far away, an [[event window]] message will get a message that you show "You are too far away". Once collected, water is used to: * Create food through [[hot food cooking|cooking]] it together with other ingredients. * [[Baking|Bake]] [[flour]] into dough.* Drink to regain [[stamina]] regeneration (can also be done directly on the tile)** Drinking will refill the water bar at the rate of 4.5% for every 0.1 of water volume* Mix with other items using [[alchemy]] to make [[dye]], [[lye]], etc.* Temper [[smithing|metal smithing]] items* Wash cloth items* Water [[pottery]] items before hardening in a fire* Can be used to treat acid wounds similar to [[healing cover]]s which also turns it into a burn wound == Water Level == Wurm's water table is universally set and is, therefore, always found at the same levelWater depth puts some restrictions on various actions:* Water table: moist tile (+/- 0) no drink option available, no plant [[Sprout]], no build house, no meditate* [[Water tile]]: below water level (<= -1) drink, refill options available* Passable by shallow draft boats: Five below water level (<= -5) ([[Crude canoe]]s, [[Rowing boat]]s, [[Small sailing boat]]s, [[Knarr]]s)* [[Digging]]: Up to seven dirts below water level (>= -7)* Passable by [[Large cart]]s: over Seven below water level (>= -7)* [[Mining#Opening a mine|Tunneling]]: North-western corner at most 12 dirts below water level (-12)* Passable by deep draft boats: Twenty below water level (<= -20) ([[Corbita]]s, [[Cog]]s, [[Caravel]]s)* [[Mining#Surface mining|Surface mining]]: Up to 25 dirts below water level (-25)* [[Mining#Floor and ceiling mining|Floor mining]]: Up to twenty five dirts below water level (-25)* Plant [[Reed tile]]: over Thirty below water level (> -30) if not too much slope* [[Dredging]]: Up to 180 dirt, depending on your digging skill (-180) == Traveling on the Waterways ==
Once collected, you can use water for:*Drinking It is possible to regain swim reasonable distances across water, but if the [[player]]'s [[stamina]] regeneration (you can also do this directly on falls too low while in the tile)*Tempering metal items when water, they will start to [[smithingdrown]]*Treating and eventually [[potterydie]] items before hardening in . This makes crossing large bodies of water very difficult without a boat or a fireswimming animal on which to ride. *Mix with other items using While unladen and un[[alchemyarmour]]ed, for example to make [[paint]]a player can swim at about 8km/h.*As an ingredient when cooking While swimming, players suffer a large [[gulasch]] and [[porridgecombat rating]](fighting) penalty, so it's not recommended to fight while doing so.
== Water level Additional Notes ==
Water at sea level is universally set throughout the whole *For a list of WURMpossible containers for water and other liquids, and as such is always see the same. This also applies when [[miningcontainer|containers page]] tunnels. If you mine deep enough you will hit sea level and create a submerged cave floor tile. This can be used to collect water from, just like any other submerged tile.
== Travelling *Water can also be found at certain fixed locations by using a [[pendulum]] to perform [[water divining|divination]]. Water sources found in this manner must be accessed by placing a [[fountain]] or [[well]] on the waterways ==spot.
When traversing water you travel more slowly than on land, but as mentioned before this may be preferable as many [[animals]] can't swim and so you are generally safe from them. You cannot drag a [[small cart|cart]] into water, instead you may use *"Rare Water" is a [[raft]] which functions the exact same way but only works on waterpossible item. To travel on water you can use [[Ship|Boats]] as well, There Its special features are 6 types of boats with each different speed, size and cargo holdstill unknown.
The land of WURM is divided into three large islands, [[Server Types|Wild]], [[Server Types|JK-Home]] and [[Server Types|MR-Home]]. By swimming off the western coast of JK-[[Server Types|Home]] you can reach [[Server Types|Wild]], and vice versa on [[Server Types|Wild's]] east coast. Same for [[Server Types|Wild]] and [[Server Types|MR-home]]
[[Category:Items]]
[[Category:Babel/W]]
[[Category:Liquids]]
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