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Water

4,328 bytes added, 9 April
== Description ==
''A clear scentless liquid.'' '''Water''' is found on [[Basic Knowledge|Wurm]]'s coasts, lakes, and wherever the [[terrain]] drops lower than the constant level of Wurm's water table.   ==Types== All water tiles are categorized into 6 groups:#Sea - open water#Sea shallows - open water shallower than 25 dirts#Lake - enclosed water, larger than a pond#Lake shallows - enclosed water shallower than 25 dirts#Pond - enclosed water, not big enough to be a lake#Water - not big enough to be a pond Any water tiles underground are considered lake or pond or water, depending on size.  Lake water is considered fresh, while sea water is considered brackish. Brackish water can be drunk and used for cooking as usual (with no ill effect), and can be boiled to make salt - 1 salt per kilogram of brackish water. The type, depth, and category of water affects the kind of fish that can be found within.  All surface tiles with a corner underwater (i.e. below the water table height) are marked as water. There is then a fill process, starting at the coasts map borders, marking any connected water tiles as sea; shallow connected tiles (i.e. less than 25 deep) are considered sea shallows.  Once all tiles connected to the borders have been handled, any bodies of water that contiguously cover at least 7 tiles in a row (N-S and E-W) are considered lake tiles. Additional water tiles next to lake tiles (i.e. the lake fills its connected tiles) are also considered lake tiles. Any lake tiles that are less than 25 dirts deep are marked as lake shallows, and lakes any sea shallows tiles that are closer to a lake tile than a sea tile are converted to lake shallows. For any remaining bodies of water tiles, if the worldbody is a contiguous body of 2 in a row (N-S and E-W), the tiles are converted to pond tiles, along with any adjacent water tiles (i. Other e. the pond fills its connected tiles). Note that pond radius is intended to be smaller than lake radius, so a safe refuge from pond is a variety body of nonwater that’s too small to be a lake (but still large enough to be a pond: 2-swimming [[animals]] 6 tiles in radius). Any tiles in caves (i.e. underground) with a corner under water is then marked as water. Large contiguous bodies of underground water are then marked as lake or pond, depending on size, in the same way as above-ground lake and [[monster|monsters]]pond tiles. Notes:* Inland body of water surrounded by shallows = lake (assuming it’s large enough, pond if it’s too small)* Inland lake connected to sea by at least 25 depth canal = sea* Inland lake connected to sea by less than 25 depth canal = lake* Any tile with water, less than 25 depth = shallows (sea or lake depending on closest water tile)* Lake = 7 radius (N-S, E-W), pond = 2 radius (N-S, E-W)* All water in caves is automatically fresh* Single tile over 25 deep = water, probably won’t get fish in it has  Water tile category seems to be determined at server restart. Therefore a number of practical uses fresh water lake can became salty (so a sea) after connected to salty water trough a deepth enough canal and after server restart. On the opposite a inland sea can be collected in [[containers]]re-turn back into fresh water lake after server restart, if the connecting channel is fullfilled over -25 dirt level (-20 remains still deep enough for biggest boats).
== Usage ==
To collect water, activate a [[container]] capable of holding liquid, such as a [[pottery jar]], [[pottery flask]], [[small barrel]], or [[bucket]], right-click a [[water tile]], and select '''fill'''. The action is executed on the tile itself, so if it's too deep you will get a message that "you are too far away".
*Other than a safe refuge from a variety of non-swimming [[Creatures|animals]] and monsters, water has a number of practical uses and can be collected in [[containers]].*To collect water, activate a portable container capable of holding [[liquid]], such as a [[pottery flask]], [[pottery jar]], [[water skin]], [[bucket]], [[small barrel]], etc, right-click a [[water tile]], and select "Fill". The action is executed on the tile itself, so if it's too far away, an [[event window]] message will show "You are too far away". Once collected, you water is used to: * Create food through [[hot food cooking|cooking]] it together with other ingredients. * [[Baking|Bake]] [[flour]] into dough.* Drink to regain [[stamina]] regeneration (can use also be done directly on the tile)** Drinking will refill the water bar at the rate of 4.5% for:every 0.1 of water volume* Mix with other items using [[alchemy]] to make [[dye]], [[lye]], etc.* Temper [[smithing|metal smithing]] items* Wash cloth items* Water [[pottery]] items before hardening in a fire* Can be used to treat acid wounds similar to [[healing cover]]s which also turns it into a burn wound == Water Level == Wurm's water table is universally set and is, therefore, always found at the same level.
Water depth puts some restrictions on various actions:* Water table: moist tile (+/- 0) no drink option available, no plant [[Sprout]], no build house, no meditate* Drinking to regain [[staminaWater tile]] regeneration : below water level (you can also do this directly on the tile<= -1)drink, refill options available* Passable by shallow draft boats: Five below water level (<= -5) ([[Crude canoe]]s, [[Rowing boat]]s, [[TemperSmall sailing boat]]ing metal s, [[smithingKnarr]] itemss)* Treating [[potteryDigging]] items before hardening in : Up to seven dirts below water level (>= -7)* Passable by [[Large cart]]s: over Seven below water level (>= -7)* [[Mining#Opening a firemine|Tunneling]]: North-western corner at most 12 dirts below water level (-12)* Mixing with other items using Passable by deep draft boats: Twenty below water level (<= -20) ([[alchemyCorbita]]; for examples, [[Cog]]s, [[Caravel]]s)* [[Mining#Surface mining|Surface mining]]: Up to make 25 dirts below water level (-25)* [[paintMining#Floor and ceiling mining|Floor mining]]: Up to twenty five dirts below water level (-25)* As a cooking ingredient for Plant [[gulaschReed tile]] and : over Thirty below water level (> -30) if not too much slope* [[porridgeDredging]]: Up to 180 dirt, depending on your digging skill (-180)
== Water level Traveling on the Waterways ==
Water at sea level *It is universally set throughout possible to swim reasonable distances across water, but if the [[player]]'s [[stamina]] falls too low while in the whole of WURMwater, they will start to [[drown]] and as such is always the sameeventually [[die]]. This also applies when makes crossing large bodies of water very difficult without a boat or a swimming animal on which to ride. *While unladen and un[[miningarmour]] tunnelsed, a player can swim at about 8km/h. If you mine deep enough you will hit sea level and create *While swimming, players suffer a submerged cave floor tile. This can be used large [[combat rating]] (fighting) penalty, so it's not recommended to collect water from, just like any other submerged tilefight while doing so.
== Travelling on the waterways Additional Notes ==
*For a list of possible containers for water and other liquids, see the [[container|containers page]].
It is possible *Water can also be found at certain fixed locations by using a [[pendulum]] to swim reasonable distances across perform [[water, however if you run too low on stamina while divining|divination]]. Water sources found in the water you will start to drown and eventually die if you don't make it back to land (this manner must be accessed by placing a [[fountain]] or a [[Ship|boatwell]]). This makes crossing large bodies of water, such as those which separate on the servers very difficult without a boat. While unladen and unarmoured, you can swim at about 8km/hspot.
You *"Rare Water" is a possible item. Its special features are generally quite safe from animals while in the water, as most cannot swim, however it should be noted that while in the water you suffer a large [[combat rating]] (fighting) penalty, so it's not recommended that you fight anything while swimmingstill unknown.
You cannot drag a [[small cart|cart]] into water, instead you may use a [[raft]] which functions the exact same way but only works on water. To travel on water you can use boats as well, There are 6 types of boats with each different speed, size and cargo hold
[[Category:Items]]
[[Category:Babel/W]]
[[Category:Liquids]]
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