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Wooden double door

1,480 bytes removed, 07:11, 31 March 2021
using new template
[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:House doors|House doors]] / '''{{PAGENAME}}'''{{itemBoxTemplate:Woodenwall
|image=Wooden_double_doors.jpg
|namedoor='''{{PAGENAME}}'''yes|activeexamine=[[Mallet]] or [[Hammer]]|passive=[[Wall plan]]|groupM=Build > '''{{PAGENAME}}'''|materials=* 1x [[Large nails]]* 20x [[Plank]]s|result='''{{PAGENAME}}'''You see a door.|skillbabel=Carpentry|improveItem=Planks|note=*You must have 1 [[Large nails]] and 1 [[Plank]] in [[inventory]] to build the door.W
}}
 
==Description==
 
A Double door for a [[wooden house]] designed so [[hitching|hitched]] draft animals (horses, bisons, etc) pulling a [[Carts|vehicle]] can go through it.
 
=== locking ===
It can be locked with a [[door lock]]. Any intelligent mob, for example [[troll]]s, or player can pass through an unlocked door.
 
== Modifying ==
* You can turn doors to suit your needs.
 
=== Repairing and improving ===
* Any [[damage]] must be [[Repairing|repair]]ed on the door with a [[plank]] before [[improving]] it.
* Activate a plank, right-click the wall, and select "Repair" or "Improve".
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).
* 1 plank of any QL will only repair 10 damage.
 
== Notes ==
* When building a wall, window, or door, the [[quality]] of the materials and the [[player]]'s skills affect the initial quality of the piece built.
== See also ==

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