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Wound

334 bytes added, 08:59, 1 July 2020
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A character can suffer '''wounds''' or '''injuries''' from creature attacks (and player attacks on PvP servers) as well as falling, [[thorn]]s, drowning, and other mishaps. Wounds are shown under the affected body part in the player's [[inventory window]] under the expanded "body" tab. Pets and other creatures can also suffer wounds, but only from combat. Wounds on creatures can be examined by right-clicking the creature and selecting look > equipment from the options.
Medium, bad, and severe wounds will need treatment.Bandaged medium wounds This can be via bandage and treatment with a [[salve]] or [[healing cover]]. Just one or the other may not be enough to fully heal on their own again but very slow a bad or severe wound and maybe only below 25%, need further investigationa player may die if not treated in time.
Head injuries cause your characters to have minor concussion effects (lowering the effective level of mind logic). For example for a person who has the ability to queue 3 extra actions, a light bruise to the head can cause the number of extra actions queuable queueable to be reduced.
==Wound Severity==
Wounds vary in damage, and the severity of wounds is based on the size of the wound as a fraction of the character's or creature's total health. Wound severity is one of the main factors determining how fast a wound will heal or worsen. Healing/worsening happens at a healing tick which occurs every 10 minutes after the wound was suffered. '''Note:''' The below factors are only a base line. Nutrition and fat levels as well as deed healing bonus also play a part in healing.
* [[Wound:Very light|Very light]]. : 0-5% damage. These wounds will naturally heal at 10 health points (HP) each healing tick (5 points of damage for a basic character).* [[WoundLight:Light|Light]]. 5-15% damage. Light wounds naturally heal at 8 HP/each healing tick (4 points of damage for basic character). * [[WoundMedium:Medium|Medium]]. 15-30% damage. Medium wounds over 20 will not heal without treatment. If the wound has an infection or the character is underfed, a medium wound may worsen to bad. * [[WoundBad:Bad|Bad]]. 30-45% damage. Bad wounds naturally worsen at 8 HP/tick, so a character with such a wound must be treated or the wound will turn into a severe. * [[WoundSevere:Severe|Severe]]. 45% and up. Severe wounds worsen at 10 HP/tick. They must be treated or the wound will worsen until the character dies.
==Wound Types==
* Infection. Inflicted by specially enchanted weapons or similar magical effects. Infected wounds may worsen more rapidly (or heal slower), but can be treated normally.
* Internal. Inflicted by [[drakespirit]]. Can be healed with [[farmer's salve]], [[healing covers]] and by healing spells ([[Fo]] [[priest]]).
==Wound Healing==
* Bandage: A bandage is made from a piece of cotton or a cotton item, applied to a wound. Large wounds may require a larger piece of cotton.
* Treatment: A healing cover or farmer's salve. Not all wounds can be treated with salve. For best results, treat and bandage a medium or higher wound.
* Spells/Magic: Spells from Fo, Magranon, and Libila can be used to heal wounds. Standing on enchanted grass or mycelium (for Libila followers) will increase healing.
==See also==
[[Category:Babel/W]]
[[Category:Player]]
[[Category:Wounds]]
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