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Wound

24 bytes added, 21:29, 24 May 2014
* Hole. Inflicted by stabbing weapons and similar animal attacks. Treated normally.
* Water. Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound. It can only be treated by getting out of the water and waiting a short amount of time, or by magical healing.
* [[Poison]]. Inflicted by specially enchanted weapons or similar magical effects. Poison wounds can only be treated with [[healing cover]]s, [[farmer's salve]] and magical healing.
* Infection. Inflicted by specially enchanted weapons or similar magical effects. Infected wounds may worsen more rapidly (or heal slower), but can be treated normally.
* Internal. Inflicted by [[drakespirit]]. Can be healed with [[farmer's salve]], [[healing covers]] and by healing spells ([[Fo]] [[priest]]).
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