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Wurm Server Release History

820 bytes added, 07:40, 24 August 2005
m
Added /news from 050707, 050712, and 050714. Still missing some from between 050518 and 050707.
* Heal now removes damage correctly.
* The price of metal art items like pendulums now is affected by their material.
 
==050712==
* Item damage should be more 'fluent' so you may predict decay better.
* Batch combine should work now.
 
==050707==
* When you found a settlement, no other settlement must be within 100 tiles now, unless you are founding a homestead. The settlement may in that case opt to 'accept homesteads' in which case you will be able to found the homestead within the area.
* Skill gain has been tweaked. Consider it a test for now. You now gain skill only when you succed with a skill roll. You will gain skill either if you have very low skill, or you pass the skillroll fairly good. The reason for this change is to remove the incitament to fail with skill rolls by using low ql tools, thus creating lots of garbage.
* Outside items should decay at a much more even pace. This may have effect on server performance
==Missing maybe==
UserManager, editor
712

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