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Wurm Server Release History

1,221 bytes added, 14:44, 23 March 2009
090323 Some tweaking and bug fixes
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== 090323 ==
* In melee, shields now block only once per about 10 seconds, which roughly correspond to the attack rate of the off-hand weapon. This should make the use of off hand weapons interesting again. It will also make it harder to fight, so beware. It has been too easy to solo things for quite a while now.
* Combat distance is now the same for more actions. Before attack range and stance change range were different but it caused confusion. The new distance is´in between.
* The penalty in enemy lands is temporarily increased even more now while the home servers increase their defenses.
* Bashing walls and picking doors is now possible for players from enemy kingdoms on home servers. As is catapult usage.
* Wild boars and gorillas now attack players from the opposite kingdom.
* Creatures require less food overall.
* Using teleportation twigs and rocks should be nearly impossible now in combat so don't count on it.
* Corpses left on home servers by people from other kingdoms will now be lootable by everyone.
* Breeding was disabled in order to find the cause for the lag on the Jenn Kellon home server. Pregnant creatures will still give birth.
* You should be able to create saddles and girth now.
 
== 090321 ==
* It was too easy to raid home servers of course. The negative effects of visiting enemy home servers have been increased. Kingdom animal spawns have increased. Enemies may now drain home server deeds.
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