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Wurm Server Release Notes 2015

23,144 bytes added, 09:11, 24 June 2020
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== [http://www.wurmonline.com/2015/12/22/renting-marble-statues-and-displays/ 151222] Renting, Marble Statues and Displays ==
*Update for renting beds. Once a bed is rented only the renter should be able to use it for the next 24 RL hours (unless they rent a different bed, e.g. only one bed can be rented by one person at a time).
*Added marble statues and displays for swords and axes.
*Non-premiums players no longer block looting in PvP (added 23d Dec).
*Added bonus back into decay rate for walls and floors when player is absent from server.
*Removed additional (non-cooked) meat from hell scorpions.
*Fix so flags and banners just show description (if they have one).
*Made removing reinforcements to be never for enemies and unlawful players as was too easy.
*Added the missing FUNGUS_TRAP, FUNGUS_SPELL, PAINRAIN and SCORN_OF_LIBLA keybinds.
*Client: Fixed deed export orientation.
 
== [http://www.wurmonline.com/2015/12/16/fix-for-spell-keybinds/ 151216] Fix For Spell Keybinds ==
*A bug with casting spells using keybinds was fixed.
*Plotted courses no longer clear when the commander changes.
*Chair names now display properly.
*Fixed issue with unloading boats, which couldn’t be unloaded anymore.
*Made it so you may not ninja loot your own corpse when enemies are around in PvP.
 
== [http://www.wurmonline.com/2015/12/14/chair-shenanigans/ 151214] Chair Shenanigans And Keybinds ==
*Bug Fix: No longer able to pick up or load an occupied chair.
*Bug Fix: You stand up from your chair when disconnecting.
*Bug Fix: Chairs can no longer be driven due to weird circumstances.
*Added safeguard for plot course allowing a person to swim across when their boat transfers without them.
*Bug Fix: Renaming chairs works and keeps the vehicle-like display.
*Grammar fixed on some special moves.
*Disabled turning ON PvP Travel Blocking while embarked on a boat as a passenger.
*Fix for new player kingdom being wrong when spawning on the Chaos server.
*Added SACRIFICE, MEDITATE, LOAD_CARGO and UNLOAD_CARGO binds
*Keybinds for spells have been added. The names of the binds will be the same as the spell name in most cases (where spaces are replaced with underscores). The bindings can also be set up from the ‘Options’ within the client, in the ‘Keybindings’ tab
*FILET key bind added
 
== [http://www.wurmonline.com/2015/12/11/better-newbie-equipment/ 151211] Better Newbie Equipment ==
*New players now start with a long sword and leather armour in order to get a better chance of survival and discovering the game instead of ragequitting due to being owned by a pheasant.
*Fixed incorrect butchered cooked meat weight.
 
== [http://www.wurmonline.com/2015/12/10/big-stuff-spiral-stairs-and-plotting-boat-travel/ 151210] Big Stuff - Spiral Stairs And Plotting Boat Travel ==
*You can now build spiral stairs!
*You can now sail between servers by plotting a course on Freedom and Chaos: Plot course – Allows you to set a server destination on your boat. Any server border you cross will take you to the server you set, as if it was linked. Proper warning messages are given for Chaos as a destination. Due to the architecture of the Epic cluster this was not seen as a desired feature there.
*An old favourite returns: Added halter rope to lead up to 4 animals with single item.
*Mailing costs were reduced by approximately 90% and the double cost for other servers removed.
*Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.
*Added possibility to sit on royal lounge chaise.
*Updated server crossing messages so that they now tell driver and passengers what server and warn if you are crossing on to Chaos and if you have soon-to-be enemies in your boat.
*Added the spell Locate soul to custom deities.
*Added cooked meat drop instead of normal meat for hell/lava creatures.
*Added charcoal drop from hell hounds.
*Added possibility to put hot items into bulk containers.
*Made Ram spawn on grass and steppe.
*Made all chairs plantable.
*Fix for permissions blocking sitting.
*Two new shop signs images added. Tailor and Alchemy.
*Fix for grass not spreading properly in some situations.
*Fixed “add to crafting window” appearing on some chairs.
*Fixed possibility to sit on chairs below water.
*Fix for Dirt spell working on locked containers without permission.
*Fix for permissions checking on unlocked boats about to cross server borders.
 
== [http://www.wurmonline.com/2015/12/02/sitting-plus-client-memory-leak-fix/ 151202] Sitting Plus Client Memory Leak Fix ==
*You can now sit on most chairs and benches thanks to Warlander!
*A long lingering memory leak in the game client has finally been found and fixed. Thanks go to Mikael Nordell/Danoob for profiling opengl and explaining the solution!
*Artifact power and recharge messages are now more accurate.
*Added time until PMK titles refresh to Appointments window.
*Added a bury all action, which will bury the corpse and anything on it. Reverted Bury so it only bury the corpse.
*Fix so dragging a locked item into a container, does not change ownership.
*Another fix to bashing damage for unfinished walls and fences.
*Fix so splitting zombie milk keeps its zombie flag. (Also fix for zombie Zombie milk)
*Removed the 10% loss on making scale and drake armour.
*Fix for almost ripe messages on harvestable bushes and trees.
*Fix so diagonal roadways don’t revert to non-diagonal version when dug.
*Bugfix for time getting out of hand (as noted on Xanadu).
*Added possibility to see slopes with trowel.
*Fixed bury bind so it works on corpses in inventory. Added Bury_All keybind.
 
== [http://www.wurmonline.com/2015/11/26/burying-improvements/ 151126] Burying Improvements ==
*Changes to Bury:
When you bury it will also bury all items that were in the corpse.
You can now bury on rock and cliff tiles, but have to use a pickaxe.
You can now bury in caves using a pickaxe too and last but not least… bury corpse action can now give rare coins
*Fix for mine door permissions not changing correctly when deed founded over them.
*Fix so clay will only lower every 50-100 dig actions.
*Fixed bug that stopped mayor from setting rent on beds in houses.
*Added check in so that if an animal is tamed, it can only be cared for by the tamer.
*Added plant to trellis. Plus they will be able to be used indoors.
*Fix so underwater mycelium will revert to dirt or kelp or reeds if not in HOTS kingdom.
*Allowed mycelium to spread over moss (as can now plant it)
*Fix so action queue can’t be used to bypass fatigue.
*Fix for PMK titles not becoming available based on land control
*Fix so if an animal is branded it does not check who last lead it. E.g. it always checks the brand permissions for branded animals.
*You can no longer put locked containers on merchants
 
== [http://www.wurmonline.com/2015/11/23/looms-fit-in-wagons-crash-bugfix/ 151123] Looms Fit In Wagons, Crash Bugfix ==
*Increased the internal size of wagons so looms fit.
*Fix for off-deed gate permissions so citizens of “xxx” will work (and allies of “xxx”) e.g. it correctly now checks for the gates owners settlement.
*Fix so emotes on tiles work.
*Missions that require you to drain permanent settlements should no longer appear.
*Unfinished walls now take damage from attacks a lot faster.
*You should no longer be able to plan fences and walls on top of unfinished ones.
*Valrei quest items and treasure chests now spawn more based on map size, which means an increase on for instance Elevation.
*Fix for server crashes (was caused by flowers.. flower-power!)
*Update so ‘harvestable’ hover text can only show for trees and bushes are within the correct age limits.
 
== [http://www.wurmonline.com/2015/11/18/smelter-live/ 151118] Smelter Live ==
*Added smelter, holds 100 ore, fairly hard to make.
*Fix so mycelium trees can revert to normal ones.
*Settlement founding screen no longer indicates that 7 silver will be used toward the founding of a deed when a deed stake is used.
*Fix for loading items that should not fit.
*Update so you get a notification when you get the alcoholic title.
*Fix so animal ratio limit is shown with correct number for pvp servers (on settlement info screen).
*Use water when improving clay items with it.
*Fix so manage objects is not blocked from r-click menu.
*Fix so dragging items into an unlocked bulk container uses structure or village permissions as required.
*Fixed some spelling errors.
*Wooden beams, marble, slate, and stone slabs can be stored in bulk containers.
*Fix for flowers not spawning on grass tiles.
*Allow anyone with modify building to be able to attach locks to it.
*Added ability to plant signs and lamps in tile corners directly.
*Update so client shows ‘harvestable’ when a tree or bush is.
 
== [http://forum.wurmonline.com/index.php?/topic/134644-lock-bugfix/ 151111] Lock Bugfix ==
*Fix so enemies on PvP servers don’t get unlock option on building doors.
*Fix so practice doll has to be on ground to be used.
*Fix so mycelium spreads on pvp servers.
 
== [http://forum.wurmonline.com/index.php?/topic/134581-bulk-container-decay-and-nudging-decorations/ 151110] Bulk container decay and nudging decorations ==
* Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed.
* Removed bulk containers 5% decay when its on a deed with over a months upkeep.
* Removed option to “add to crafting window” for kiln, gnomes and lairs.
* Fix so a non-villager can grow hedges using wild growth if have correct permissions.
* Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers.
* Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg.
* Fix so planted items are always moveable and turnable by the person who planted it.
* Added more items to the list of items that shouldn’t appear in sacrifice missions.
* Removed menu option to blow up a building.
* Cobra King and Lady of the Lake no longer should show up as mission targets.
* Added sanity checks for Hell Strength.
* Fix for branded creatures taking on kingdom from brand (PvP).
* Partial fix for chaos permissions. Feedback on what else needs doing required.
* Fix so small chests can be unlocked/locked whilst in inventory.
* Added gentle push/pull actions.
* Fix so cant trade merchant contract on that merchant.
* Fix so necklace, ring, bracelet, ball and chain will now form piles.
* Added destroy options for bell towers and snowmen.
* Fix so anyone who can manage a building can attach a lock.
* Fix to allow most enemy actions in buildings.
* Removed hunted status on non-home servers and non-pvp servers.
 
== [http://forum.wurmonline.com/index.php?/topic/134153-bugged-fountains-renamed/ 151105] Bugged fountains renamed ==
* The legacy fountains inside smaller containers have been changed a bit. Their function is exactly the same as before in most respects but are named “[[unstable source rift]]”. These rifts will disappear in a bit more than a year from now. When they disappear any items inside will either end up in the container they are in at that time or outside on the ground if they don’t fit.
* Rifts are made from magic and not from stone, so they can not be improved.
* We will add features that compensate for the loss of most or all of the functionality that these provide up until then.
 
== [http://forum.wurmonline.com/index.php?/topic/133872-sotg-icon/ 151102] SoTG icon ==
* [[Chat_commands#Social|/tinvite]] command has been added. This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.
* Using archery target will no longer give double event messages.
* The ‘Shield of the Gone’ status icon will now appear properly, like the other meditation passive status icons.
* The /stuck command can no longer be used in combat
* Throwing hot liquids was balanced
* Zombie milk was balanced
 
== [http://www.wurmonline.com/2015/10/29/4951/ 151029] Birdcage, restriction changes ==
* Fixed a minor issue with using tomes (for the first time), where it would check if you’re outside a mine, instead of inside.
* Kings now have two titles: their normal king title followed by their normal title. This normal title can be changed.
* Fix so kiln can be made indoors as not restricted them being used only outside.
* Added display of signature for ‘fire’ items, and added creator for kiln.
* Added sig for crates (as they were already on bsbs).
* Increased depth that tiles can be paved.
* Fixes for pvp (epic) permissions.
* Fix for some minedoors not being able to be remotely managed.
* Added birdcage.
* (PvE) Auto-add some permissions when an animal is branded.
* Added 1st tile of perimeter to Deed Planner map export.
* Fixed bug in Deed Planner related to deeds being shifted one tile horizontally while exporting.
 
== [http://www.wurmonline.com/2015/10/22/amphoras-and-kiln/ 151022] Amphoras and Kiln ==
* Added Large and Small Amphora and Kiln.
* Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players.
 
== [http://www.wurmonline.com/2015/10/20/own-mount-attack-fix/ 151020] Own mount attack fix ==
* Allow settlement may pass gates work even if some permissions exists for gate.
* Fix for feeling bad about bashing floors when you have modify permissions.
* Removed possibility to attack your own mount on PvE servers.
* You should now be able to invite offline players to your village using /recruit <playername>. The player should use the command /join. Check /help for reference.
 
== [http://www.wurmonline.com/2015/10/19/item-fixes/ 151019] Item fixes ==
* Fix for dragging unlocked small carts when you do not have an item active. Also applies to catapults.
* Fix for clay containers.
* Fix for rotating various items, e.g. large anvil.
* Fix for config twitter for villages.
 
== [http://www.wurmonline.com/2015/10/16/settings-fixes-and-a-rose-trellis/ 151016] Settings fixes and a Rose Trellis ==
* Fix for unlocked off deed vehicles, so can command them.
* Added rose trellis.
* Added Plant and Take ability for Large barrels and Tubs. All existing Large barrels and Tubs will be auto-planted. This is so these bigger containers can be used to hold dye to paint bigger items (providing you have the strength). This is in preparation for removing fountain backpacks etc.
* Fix for faster decaying buildings.
* Fix for missing turn options on various items.
* Fix so gates on deed cannot be managed by all citizens (unless they have the manage allowed objects permission).
* Fix so dropping a locked item will not change its owner.
 
== [http://www.wurmonline.com/2015/10/12/deity-change-option/ 151012] Deity change option ==
* Due to a permissions bugfix which balanced Nahjo the deity lost the ability to mine and cut down trees. We hardcoded those back for now while we consider options.
* Allowed sacrificing on empty altars so that the actions can be stacked more easily.
* Added sorting of players in categories in manage screen (except manually added).
* When you ‘apply changes’ with someone with ‘manage item’ it will now auto-tick rest of options (except deny all).
* Removed message (on PvE) about needing 1 guard to enforce permissions.
* Made it possible to price iron keys.
* Fix so you cant attack branded animal (unless have permission to do so) (PvE).
* Fix so you can repair and improve items in your inventory whilst on deeds.
* Allow moving items from inventory to other containers without checking for pickup permission.
* Reset bridge id for creatures and items when a bridge part is destroyed.
* Removed switch skill as an option. (staff <-> spear).
* Fix for managing animals so deed “Manage allowed objects” works on them.
* Added a check for PvE so that you cannot Tame/Charm/Dominate a branded animal without the branded deeds permission.
* Spells lists are now sorted.
* Animal may ride permission allows leading (and riding) anywhere…
* Fix for loosing skill when destroying bridges parts.
* Fix so branded animals (on PvE) cannot be sacrificed.
* Fix so only certain animals can be given equipment (left option there for others with the hope of saddlebags in the future!)
 
== [http://www.wurmonline.com/2015/10/08/brands-fixes/ 151008] Brands fixes ==
* Fix for branding vanishing…(although some may have vanished this time).
* Fix so can lead branded animals if you have the brand village lead permission.
* Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).
* Disallowed getting hunted status on PvE.
* Fix for unhitching animals from a locked cart (PvE).
* Fix for picking locks.
 
== [http://www.wurmonline.com/2015/10/07/permission-fixes/ 151007] Permission Fixes ==
* Fix for Nahjo flattening / leveling in caves.
* Fix for allies in buildings, now checks the correct village (e.g. the owners village).
* Fix so planted items can be turned by the person who planted it.
* Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.
* Doors and Beds may now be managed by anyone who has manage permissions on the building.
 
== [http://www.wurmonline.com/2015/10/06/new-permission-system-live/ 151006] New Permission System Live! ==
* Note: We are working on fixing some issues with gates and mine door permissions
* Combined kindling will use the default weight when making a fire (forge, oven, campfire).
* Can now have a deed role for an Individual (non-citizen) role.
* Deed plan now available for mayors.
* Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.
* You can now attach locks without having the key on you on PvE (was already like this on PvP).
* You can now sacrifice keys when the lock still exists on same server.
* Repair keybind should now work correctly on fences and walls.
* Fences are now paintable.
* Added missing text for deed settings.
* Max number of branded animals is number of tiles / 11 (PvE).
* Fixed face masks overriding the face protection that some helmets give.
* Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.
* Fixed an issue where you wouldn’t stop dragging items when you died.
* Fix for player gods, so they allow flatten and level in caves if they can mine.
 
== [http://forum.wurmonline.com/index.php?/topic/131310-fix-for-cave-suffocation/ 150928] Fix for cave suffocation ==
* Reinforced cave floors will no longer result in dying to suffocation.
* Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.
* Fixed applying masonry ointments. The ointment should now work like other imbuements.
 
== [http://forum.wurmonline.com/index.php?/topic/131018-chat-stuff/ 150923] Chat stuff ==
* Made the same server trade message a bit more blue.
* New command: /openchat takes a parameter for the chat type, can be a single char e.g. /openchat k
 
== [http://forum.wurmonline.com/index.php?/topic/130513-many-chat-channel-changes-and-client-update/ 150915] Many chat channel changes and client update ==
* Fix for trusted friends being able to loot your corpse.
* Trade channel improvements. Added a colour to indicate if message is from current server.
* Trade channel improvements. Added a colour to show the message has your name in it.
* Trade channel improvements. Added server to message.
* Fix for Village and Alliance text being wrong way round in profile.
* Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them.
* Fix for trade channel reshowing when switched off (due to x-server trade messaged).
* Added option in profile so can switch off getting start messages in chats.
* Made wand of the seas create half the size islands in order to increase usability.
* Added clause about attending the game when using keybinds in the game rules found at [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/]
* Made the same server trade messages a lighter blue.
* Added server abbreviations for all trade messages.
* Fix so the strength check for digging on roads is performed at start of dig action.
* Fixed bug where we got more of same entity on the valrei map when reconnecting.
* Moved character name to display before game title instead of after.
* Added containers position remembering after logouts and for different resolutions.
* Fixed wrong size of Valrei map.
* Changed display default settings to make game start in fullscreen for new players.
* Changed wounds sorting to make bandaged wounds go to the bottom of the list.
* Added height display on hover when mallet or hammer is activated.
* Added possibility to align player rotation with mount rotation (toggled off by default).
* Changed border around items in character window to change color at any damage.
 
== [http://forum.wurmonline.com/index.php?/topic/130106-trade-chat-corpse-loot-setting/ 150908] Trade chat, corpse loot setting ==
* Fix so Rams can bred.
* Added [[Trade#Trade_chat|Trade tab]].
* Added kingdom chat hide/show to [[profile]].
* Added global kingdom chat hide/show to profile.
* Added Corpse Loot options to profile.
 
== [http://forum.wurmonline.com/index.php?/topic/130043-fighting-between-floor-levels/ 150907] Fighting between floor levels ==
* Fighting creatures on another floor level is now blocked inside structures and on bridges due to a blocking glitch which occurred in certain circumstances.
* The time stamp which was set when dechamping that blocked changing religion was removed.
 
== [http://forum.wurmonline.com/index.php?/topic/129849-more-tower-guards-ai/ 150903] More Tower Guards AI ==
* More work on tower guards to make them more responsive towards conquering.
* Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed.
 
== [http://forum.wurmonline.com/index.php?/topic/129800-dragon-loot-tweaks/ 150902] Dragon loot tweaks ==
* Dragon scale and hide loot amounts were increased on non-pvp servers.
* There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.
* Unique meat is now protected from butchering.
* Uniques should now bash mine doors more properly (was a bug).
* A bug with Mine Door permissions remaining after destruction was fixed.
 
== [http://forum.wurmonline.com/index.php?/topic/129702-ai-fix/ 150831] AI fix ==
* Fix for some creatures not moving in to attack properly
* Fixed an issue where some merchant contracts could not be moved between servers
== [http://forum.wurmonline.com/index.php?/topic/129027-java-8-client-ingame-valrei-map/ 150819] Java 8 Client + Ingame Valrei Map ==
== [http://forum.wurmonline.com/index.php?/topic/128328-sheep-and-cheese/ 150810] Sheep and cheese! ==
* Added Black [[Sheep]] / Rams / Lambs.
* Can [[Milk]] (female) sheep now – and make [[feta cheese]] from that.* Can Milk (female) [[Bison]] now – and make [[Buffalo cheese]] from that.
== [http://forum.wurmonline.com/index.php?/topic/127837-crude-stuff/ 150803] Crude stuff ==
* [[Crude axe head|Crude Axe Head]] added.* [[Crude Shaftshaft]] added.
* Larger boats should now be easier to load from a few tiles away (cog, knarr, corbita, caravel).
* A range check bug resulting in too short distance allowed when unloading crates from ships was fixed.
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