*Corpses of branded animals can only be looted by those people who had ride/lead permissions on that animal prior to it’s death and it’s only ‘protected’ in that manner until server restart.
Note:
*You do not have to be a villager of the animal brand – you just need to have had ride/lead permission prior to the animal dying.
*People without permission cannot take, open, butcher, bury or move the corpse.
*This protection is removed with a server restart – at that time the corpse is available to anyone.
*You may now eat food from locked containers inside buildings if you have May Enter permission for the building and May Open permission for the container.
*Right clicking on containers with drinkable liquid in them will now give you the drink option.
*Renamed shelves inside a container will no longer show the shelf item or wood type, just the custom name.
*Shelves inside containers will now have the owner set to the creator or the last person to pick up/drop the unit instead of the container itself being the owner of the shelving.
*Adjusted the enchant decay system to work better with actions that are cancelled or end prematurely.
*Tree collision has been enabled.
*3 new tapestries from the 2017 Tapestry Contest have been added.
:*Tapestry of Mclavin,
:*Tapestry of Ehizellbob,
:*Tapestry of Evening,
*Lady Fighting Anaconda HoTA statue has been added back into the mix after its bumpy debut in May 2017.
*Creature movement changes (Celebration only)
*Creatures should no longer pile up on the edges of water
Bug Fixes
*Bugfix: Fix for ‘cursed’ HoTA statues with RGB of 0 0 0.
*Bugfix: Fixed some messaging and text errors.
*Bugfix: Burnable items that degrade ql instead of damage should now properly fuel lit items.
*Bugfix: Removed the hedge and flowerbed options from the crafting menu when inside a mine.
*Bugfix: You will no longer gain life from Life Transfer when the damage is nullified by the creature.
Client Updates
*General fixes and stability improvements.
*A display brightness slider has been added to the client settings under the graphics tab.
* Added color coding of damage in inventories (yellow/orange for 0-20 damage and red for 20+ damage) as well as option in settings to toggle this feature.