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Wurm Server Release Notes 2020

26,920 bytes added, 15:06, 1 October 2020
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Added Sept 28 Patch Notes
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==[https://forum.wurmonline.com/index.php?/topic/179713-patch-notes-28sep20-%E2%80%93-favor-sacrifice-rework/ 200928] Patch Notes 28/SEP/20 – Favor Sacrifice Rework==
 
* Changes to item sacrificing:
** Change: The time required to sacrifice at an altar has been cut in half, from 30 seconds to 15 seconds.
** Change: When sacrificing items, any Favor that would overfill your current Favor bar will instead be added as pending Favor, which you will receive gradually over time.
** Pending favor will still drain when your Favor bar is full but at a much slower rate.
** Sacrificing items when your Favor bar is full will still result in gaining deed bonuses instead of Favor (or pending Favor).
** Your total amount of pending Favor is equal to five times your current Faith.
** You may view your current amount of pending Favor by hovering over the status effect icon with the mouse.
* Change: You can now portal to Defiance directly from the portal on the tutorial server
* Change: Creature spawning should now again be more distributed around the map
* Change: Defiance’s creature caps have been increased
* Change: Killing bred and zombie creatures no longer increases Bloodthirst’s power
* Change: Enabled back fatigue on Northern Freedom Isles servers – this was disabled temporarily since their launch
* Bugfix: King’s coffers on Northern Freedom Isles should again function properly (and give out rare coins during foraging and other actions)
* Bugfix: Fixed Valrei mission items spawning in predictable places in certain cases
* Bugfix: You can no longer sacrifice an animal while it’s being led by someone else
* Bugfix: Fixed a permission issue making the “Drink” action on water containers use the take item permissions
* Bugfix (PvP): Battle camps can no longer spawn on cave openings or mine doors
 
==[https://forum.wurmonline.com/index.php?/topic/179167-patch-notes-11sep20/ 200911] Patch Notes: 11/SEP/20==
* Client changes (new UI only):
** New: Reintroduced missing functionality to the fight window – it should now properly show special moves, stance difficulty and stun status
** New: ‘Filter’ Items has been added to the containers listed below. This is not available on the old UI.
*** Bulk storage bin
*** Food storage bin
*** Small crate
*** Large crate
*** Crate rack
*** Bulk container unit
** Change: Fight window was reduced in size
** Change: Chat tabs will glow now when they have new messages, to bring more attention to it
** Change: Skill tracker background can now be toggled with a right-click option
** Change: Inventory filter buttons will now glow if they are activated. They will also reset on reopening the inventory
** Change: Width of QL and DMG inventory columns was decreased
** Bugfix: Fixed “Repeat action” bind not recording actions in certain cases
** Bugfix: Fixed misaligned input boxes in manage merchant screen
** Bugfix: Reduced text size on small status effect icons
** Bugfix: Fixed skill tracker options window appearing too small and requiring resizing
* New: A /balances command has been added.
** Using /balances in a chat window will display the following balances in your event window:
** Bank balance
** Marks balance
** Rift points if greater than 0
** Jackal points if greater than 0
* Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously.
* Change: Drinking follows the same rules as eating as far as permissions are concerned. (See notes below)
* You can only drink an item if you have permissions to take it, or if it’s in a locked container you have permission to access.
* Note that water is still totally exempt from permissions (no change here).
* For example, a player can drink from a well full of water regardless of any deed or building permissions being applied.
* PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation.
* Change: Doubled the chances to become king on Defiance
* Bugfix: You will no longer get shield/weapon skill when players are fighting things on different layers/floors.
* Bugfix: Karma summoned creatures can no longer be bred.
* Bugfix: Floating tabs with members list will now update properly when you move in and out of local.
* Fixed: Some piles of seeds were using the tool box graphic.
* Fixed: Fixed plain white cloth sleeves, bronze lump fragment, keystones, woodpulp (wood types visible too now), pile of wood pulp (if same woodtype)
 
==[https://forum.wurmonline.com/index.php?/topic/178555-patch-notes-26aug20/ 200826] Patch Notes: 26/AUG/20==
* Change: When enemies are in local, disembarking vehicles and mounts will place you directly under them. Embark/ride max distance is now limited to 1 tile. (PvP only)
** Note: We'll work with feedback on this issue to address it further if necessary.
* Change: Maximum drake and scale drop from unique kills has been slightly reduced on Defiance. (PvP only)
** Note: No dragon or hatchling has been killed yet on Defiance.
* Fix: Fixed stealing action making items busy, stealing can make settlement guards attack you. (PvP only)
* Fix: Reverted the creature spawning distribution changes. Creatures should still no longer migrate north, but we are investigating the issue with creatures getting crowded in enclosures.
* Shortly after this update, failed PayPal payments will be reconciled. Purchasing through PayPal currently works as usual and should have no delay.
 
==[https://forum.wurmonline.com/index.php?/topic/178114-patch-notes-18aug20/ 200818] Patch Notes: 18/AUG/20==
* Change: Creatures will now respawn in the areas where there’s few of them, instead of randomly around the map. This will eventually make the creature density around the servers to even out.
* Bugfix: Fixed issues causing client to silently and randomly disconnect from the server.
* Bugfix: Creatures should no longer migrate north.
* Bugfix: Fixed an exploit enabling to drop RGB values of dyes with very small amounts of lower RGB dye.
 
==[https://forum.wurmonline.com/index.php?/topic/177941-patch-notes-15aug20/ 200815] Patch Notes: 15/AUG/20==
* Change: Tutorial server should no longer show CA Help (shows Tutorial Help instead), Freedom or GL-Freedom chats.
* Change: Creatures hitched to the same vehicle or hitching post will no longer contribute to each other’s disease counter. This should prevent animals attached to the same hitching post or a wagon from becoming diseased.
** For now, players will no longer become diseased or contribute to other creatures becoming diseased.
** Non-diseased creatures hitched to the same vehicle as each other will no longer cause each other to be diseased. This includes hitching posts.
* Bugfix: Fixed Alignment still falling in the opposite way of your deity during sermons
* Bugfix: Tamed/Dominated creatures from other kingdoms will now attack people with deity immunity to creatures/monsters.
* Bugfix: Fixed surface prospecting showing wrong vein quality.
* Bugfix: Fixed issue with teleporting not cancelling actions.
* Bugfix: Non-English Help channels will now show CA colours properly.
* Bugfix: Shortly after the servers come back up from the update, sandstone and rocksalt veins will appear on the new servers (Harmony, Melody, Defiance), as they were missing from the start.
==[https://forum.wurmonline.com/index.php?/topic/177724-patch-notes-11aug20/ 200811]Patch Notes 11/AUG/20==
n the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed.
While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting.
 
While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue.
To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest.
 
We will continue to monitor the situation and make changes if necessary.
 
 
In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority.
 
If you are in the HOTS kingdom your deity will be swapped to Libila.
 
* Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.
** For up to two links there is no skillgain penalty.
** For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.
** We’ll be monitoring the situation and further changes may be considered based on balance and feedback.
* Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
* Bugfix: Favor regeneration frequency is no longer affected by server lag.
 
==[https://forum.wurmonline.com/index.php?/topic/177654-patch-notes-10aug20/ 200810]Patch Notes 10/AUG/20==
* Change: More server optimizations to reduce lag during high player counts
* Change: Added a profanity filter to names during character creation
* Bugfix: Certain things on the server (such as creature movement) should no longer run at a higher pace after a period of lag
* Bugfix: Fixed buggy human zombies being erroneously respawned
* Bugfix: Fixed items disappearing from the crafting window if their material type changes
* Bugfix: Fixed decoration items taking damage in containers on deed
* Priest changes (these changes affect all servers):
** Fixed bug allowing more than intended priest links at one time
** When linking you are now given a debuff that reduces your favor regen by 5x – this will also last for 15 minutes after you break a link
** The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20
** This is a short term solution due to potential abuses brought to our attention over the last week. We will be looking at the way linked priests work and how favour regeneration works and adjusting it as necessary in a coming update.
 
==[https://forum.wurmonline.com/index.php?/topic/177518-patch-notes-08aug20/ 200808]Patch Notes: 08/AUG/20==
* Change: Spearfishing tweaks
** Reduced difficulty of catching fish with a spear
** Spearing your own foot is now less likely and results in less damage
* Bugfix: Meditation cooldowns will properly transfer between Northern Freedom PvP and PvE servers (to/from Defiance), since the skill is shared.
* Bugfix: Fixed sleep bonus running too slow and too fast due to server lag.
** Note: Testing results may vary as the time sleep bonus lasts for is also affected by the Fats bar (CCFP) – https://www.wurmpedia.com/index.php/Cooking#Benefits
* Bugfix: Fixed cases where incorrect improve icons would show after tempering a high quality item
 
==[https://forum.wurmonline.com/index.php?/topic/177429-patch-notes-06aug20/ 200806]Patch Notes 06/AUG/20==
* Change: Maximum Archery skill that you can gain by using an archery target was increased to 45.
* Bugfix: Fixed bug that allowed players to get over 40 Archery on an archery target.
** Northern Freedom Only: We have identified a few players who used this bug to raise archery higher than intended. After verifying that their archery skill was below 45 before the bug was introduced in yesterdays patch, the Archery skill of those players will be moved back to 45.0.
==[https://forum.wurmonline.com/index.php?/topic/177386-patch-notes-05aug20/ 200805]Patch Notes 05/AUG/20==
* New: Added separate Russian and German help chats in addition to the general Non-English one. Those can also be toggled from the Profile menu, and are detected by your client’s system language.
* New: Added a Tutorial Help channel spanning all of Haven (both the tutorial and portal area)
* More server lag optimizations have been done, and we have several more improvements for that in the works.
* Change: Allow bow skills to be trained to 30 even when 40 archery.
* Change: Destroy Grave has been renamed to Loot Grave to help avoid confusion on what it does.
* Bugfix: The open option on player graves has been removed.
* Bugfix: Language-specific chat toggles will now save properly when re-logging
 
==[https://forum.wurmonline.com/index.php?/topic/177264-patch-notes-03aug20/ 200803] Patch Notes 03/AUG/20==
* Quality of artifacts on Defiance has been set to 75QL. This will be tweaked as the server progresses.
* Added a notification window on village transfer mentioning current citizens.
* Fixed Religious Advisor NPC requiring alignment to convert, as regular conversions no longer needed it.
* Fixed being able to world drag items too heavy for you.
* Possible fix for inventory items going invisible until a relog – let us know if this is still an issue.
*
==[https://forum.wurmonline.com/index.php?/topic/177115-patch-notes-1aug20/ 200801] Patch Notes 1/AUG/20==
* More server lag optimization.
* New: Added a new chat tab – Non-English Help.
** Intended just for game play questions and looking for group, we’ll monitor the chat and decide if it needs more changes.
** Regular chat rules apply (other than the English only rule)
** The Non-English Help chat tab can be enabled and disabled via an option in Profile settings. It should also auto-detect the local client’s language and use it to open the chat tab for certain languages as well.
* Change/Bug Fix: Village guard limit on Defiance has been reduced to 5.
** Any villages with more than 5 will have them removed and refunded the hiring cost to village upkeep shortly after the server comes back up.
* Change: Default alliance permissions will now be the same as default non-citizen permissions
* Bug Fix: Actually fixed blurry world maps on low graphical settings.
* Change: Re-added the ‘Disable cursor when UI is hidden” option to the new settings window.
 
 
==[https://forum.wurmonline.com/index.php?/topic/176965-patch-notes-30jul20/ 200730] Patch Notes 30/JUL/20==
* Fixed invisible inventory items.
* Marks Store moonmetal lumps on the Northern Freedom Isles cluster have been temporarily disabled.
** Marks Store on Defiance will be enabled back shortly after the update.
* Fixed referrals still being granted for purchases – expect a WSA about the referral situation soon. Referrals and the free 2 silver are now no longer granted for any store purchase.
 
 
==[https://forum.wurmonline.com/index.php?/topic/176923-hot-fix-29jul20/ 200729] Hot Fix 29/JUL/20==
 
* Fix for invisible inventory items.
 
 
==[https://forum.wurmonline.com/index.php?/topic/176883-patch-notes-29jul20/ 200729] Patch Notes 29/JUL/20==
 
* Server code was significantly optimized to reduce lag.
* Dirt in the tutorial area should now properly replenish.
* Lightning strikes will no longer deal damage to items on the ground.
* Trade chat should now be shared between Harmony and Melody.
* Marks Store is now re-enabled.
** Note: the imbue potions are currently removed from the gift packs on Northern Freedom Isles, and tomes cannot be purchased on Defiance.
* Fixed PvP portals giving sleep bonus (intended only for Epic portals)
* Fixed PvP portals sometimes breaking the character’s ability to transfer through again when the first transfer failed.
 
 
==[https://forum.wurmonline.com/index.php?/topic/176817-patch-notes-28jul20/ 200728] Patch Notes 28/JUL/20==
 
* The play button will no longer break in certain situations.
* Steam character creation process is now explained in the launcher.
* Added a mention of the golden mirror to the tutorial (character customization)
* Fixed blurry server maps on low texture settings.
* Fixed a crash when setting certain keybinds through the in-game settings window.
 
==[https://forum.wurmonline.com/index.php?/topic/176714-patch-notes-27jul20-more-lag-fixes/ 200727] Patch Notes: 27/JUL/20: More lag fixes==
* Large optimizations to server lag:
** We have identified multiple causes of the lag, including a major one for the freeze spikes visible at high player counts, and some minor general lag issues.
** We will continue to monitor and tweak the situation
* Change: Trade chat between Harmony and Melody should now be separate from the Southern Freedom Isles
* Bugfix: Tents can no longer be thrown
* Bugfix: Tents may now be placed in a village by a citizen of that village
* Bugfix: Fixed world portal incorrectly mentioning Melody as a test server
 
==[https://forum.wurmonline.com/index.php?/topic/176629-patch-notes-26jul20/ 200726] Patch Notes: 26/JUL/20 ==
We’re coming up to 48 hours into the launch on Steam, and the response has been mind-blowing! We appreciate you all being patient with the lag issues, and this update includes several fixes for lag as well as for some crashes and players getting stuck.
 
We’ll be continuing to monitor the server and will keep you updated if we encounter any further issues!
 
* Improvements were made to the server code to optimize and mitigate lag significantly.
* An issue with some characters not being able to transfer to/from Defiance should be resolved.
* Relogging should no longer show winter visuals.
* You can no longer gain skills during the tutorial.
* Fight skill required to capture battlecamps on Defiance to 20.
* Addressed multiple issues causing crashes.
 
==[https://forum.wurmonline.com/index.php?/topic/176500-patch-notes-new-tutorial-server/ 200725] Patch Notes: New Tutorial Server==
With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that.
 
Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person.
 
We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this.
 
Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven.
 
This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone.
 
We’ll be doing a more extensive review of this to share later, and thank you for your patience with this time!
 
As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days.
 
* PvP notes:Grave stones no longer stack in piles with other items.
* Grave stones will now spawn inside mines when a player is killed there.
* Removed 20 fight skill requirement to repair towers.
 
==[https://forum.wurmonline.com/index.php?/topic/176450-patch-notes-24jul20-golden-valley-returns/ 200724]Patch Notes: 24/JUL/20 Golden Valley Returns! ==
 
New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance.
 
PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting and usage being currently disabled
 
PvP Change Summary:
 
* All elevation reset changes cross over to this server. (Listed below).
** Maximum digging slope has been reduced to 150 .
** Maximum surface mining / tunneling slope has been reduced to 60.
** There now needs to be a minimum of 3 tiles between mine doors.
** A deed will disband automatically after five chained deed drains.
** Meditation abilities over level 9 have been disabled.
** Hate Damage Bonus Now Increases lockpicking chance.
** Element Immunity now only lasts 5 minutes down from 30.
** Removed rare bonus from boats(No replacement for now).
** Rare horse gear now takes less damage instead of granting a speed bonus.
** Horses give birth faster.
** Border crossing will be disabled, travel only available via portal.
** Trader contracts will not be purchasable and traders cannot be placed.
*** Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
** Increased cooldowns on Truestrike, Stoneskin and Continuum
** Physical damage resistance and penalty effects from sorcery items changed to fall damage.
** Karma home teleport has been disabled.
** Hell horses and Unicorns cannot be hitched or ridden.
* Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
* Starting areas have a zone around them providing some extra benefits and restrictions
** Much stronger tower guard spawns inside this zone instead of the normal ones.
** Reduced damage from siege weapons.
** Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
** Shorter raid windows than outside the starting islands..
** Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
** Capitals cannot be located inside this safe zone.
** Artifacts in the safe zone will lose charges every hour even when on players.
** Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
* Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
** Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
** Lockpicking will always work even outside raid windows.
** If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
* Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.
* There will be a few karma spells castable by anyone with a gem staff/karma to use them:
** Summon Skeletons/Wraith/Worg
** Mirrored Self
** Stone/Ice/Fire walls
* Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
* Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
* Increased shield/shield bashing skill outside of the safe zones.
* Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
* Locate souls will have a reduced range; this will also include locating corpses.
* Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
* Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.
 
==[https://forum.wurmonline.com/index.php?/topic/176386-patch-notes-22jul20/ 200722 ]Patch Notes 22/JUL/20==
* Bugfix: Fixed an issue causing lawn tiles to appear in caves after a collapse and remine.
* Change: Unicorn spawn rates have been significantly decreased. Lava fiends will no longer spawn on steppe or bush tiles.
* Bugfix: Jackal lodestones should no longer spawn after Rift closings.
* Bugfix: Low-difficulty bulk items with guaranteed creation success will now properly display a 100% chance of success in the crafting window and right-click menus.
* Change: Roll out some changes needed for launching the new servers and for bringing Wurm Online to Steam!
* New: Fresh characters will now start with a 5ql pelt.
 
==[https://forum.wurmonline.com/index.php?/topic/176277-patch-notes-17jul20/ 200717]Patch Notes 17/JUL/20==
* Bugfix: The find on Wurmpedia link for wound types should now bring you to the proper pages.
* Bugfix: Lore menu option was removed from kilns and smelters.
* Bugfix: Fixed July’s monthly skin showing “longbow” target item when it’s intended for medium bow
* Bugfix: Fixed loadable items being able to be moved around without using the loading feature by using the CTRL dragging in the new UI
 
==[https://forum.wurmonline.com/index.php?/topic/176029-patch-notes-03jul20/ 200703]Patch Notes 3/JUL/20==
This update includes the new UI available via the Preview client. The information regarding the Preview client can be found here: https://forum.wurmonline.com/index.php?/topic/176028-new-ui-public-testing/
 
* Change: The mention of trader value has been removed from the Get Price option on items.
* Change: The current healing rate of a wound is now visible when the wound is examined, and when hovered over with the mouse or viewed in a window.
** The information given is more precise at higher skill levels.
** Information for wounds on another creature or player requires higher skill levels than viewing your own wounds.
** Information given when hovering with the mouse or viewing the wound in a window requires higher skill levels than examining the wound.
** The most basic level of information (whether a wound is stable, healing, or worsening) is always available for a player's own wounds.
* Bugfix: Changed nolocate spell action verb to “casting” instead of “hiding” when casting the spell on a stack.
* Bugfix: Gods will no longer accept portions of food when sacrificing.
* Bugfix: Changed “in the eyes” to “in [his/her/its] eyes” in insanity event message
* Bugfix: Fixed unintended pluralization of Valrei mission items.
* PvP Bugfix: Blocked marks faith swap if new diety does not fit the kingdom template.
 
==[https://forum.wurmonline.com/index.php?/topic/175790-patch-notes-16jun20/ 200616] Patch Notes 16/JUN/20==
* New: Add ability to remove all entries from the village rep management question popup, with confirmation.
* Bugfix: Always Dig To Pile toggle in Profile will no longer reset to OFF upon relog.
* Bugfix: You should no longer get duplicate messages about completing First Steps in the journal.
* Bugfix: Fixed the Dig to Pile on/off text which was reversed.
 
==[https://forum.wurmonline.com/index.php?/topic/175551-patch-notes-1jun20/ 200601] Patch Notes 1/JUN/20==
* Fixed measuring jugs not working properly
* Fixed wounds showing incorrect icons
 
==[https://forum.wurmonline.com/index.php?/topic/175465-patch-notes-28may20/ 200528] Patch Notes 28/MAY/20==
* Bugfix: Fixed a few issues with skins not showing properly in all cases
===Client Update===
* Change: Sky visuals received a full overhaul
==[https://forum.wurmonline.com/index.php?/topic/175070-patch-notes-30apr20/ 200430] Patch Notes 330/APR/20==
* New: The title for 100 rake has been added
* New: The title for 100 Papyrusmaking has been added
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