Changes

Jump to navigation Jump to search

Wurm Server Release Notes 2020

7,053 bytes added, 17:43, 23 September 2022
m
sp: catagory --> category
{{update-header}}
<div style="float:right;">__TOC__</div>
==[https://forum.wurmonline.com/index.php?/topic/181892-patch-notes-30dec20/ 201230] Patch Notes 30/DEC/20==
* New: Added inventory icons for checker board and checker piece
* New: Imbues should now be able to be used on Northern Freedom Isles servers.
* Bugfix: Fixed being unable to embark vehicles on bridges
* Bugfix: Fixed runes not working to increase the resource quality – vein quality should now be properly affected by the 10% bonus
* Bugfix: Fixed new gathering formulas not using the Epic curve properly
* Bugfix: Fixed new mining quality calculation not being applied properly for meteorites and gems
* Bugfix: Fixed a server crash issue
 
==[https://forum.wurmonline.com/index.php?/topic/181867-patch-notes-29dec20/ 201229] Patch Notes 29/DEC/20==
* New: Added a craftable variant of the checkerboard
* New: Rifts, Runes, and Imbues are now enabled on the Northern Freedom Isles
* Change: Checkers Boards will now fit on more tables.
* Change: Source Spring Rework
** Source springs will now respawn periodically around servers with a finite amount of source.
** Springs disappear once the source is collected from them.
** Current source springs and fountains will also stop regenerating source in them and will disappear once empty of source.
** Underground source springs that spawn upon breaking cave walls will now spawn more often.
* Change: You must now be on the same floor level as the vehicle in order to embark it.
* Change: Gathering Runes and Imbue rework for woodcutting and mining
** Gathering Runes add +10% to the base quality, but that is capped at your skill level.
** Imbues now add a bonus of up to 25% of the difference between the resulting quality and 100 at 100 imbue power. This can exceed your gathering skill.
** The rune bonus is applied before the imbue bonus.
** A breakdown of the imbue formula can be found here: https://forum.wurmonline.com/index.php?/topic/181865-imbue-rework-formula
** This only applies to woodcutting and mining
* Bugfix: Removed duplicate message when taking items from Bulk Storage Bins and Crates
* Bugfix: Fixed issue causing you to not be able to fight back when a hostile creature on deed targeted you first.
* BugFix: Particle effect will no longer remain visible after picking up the Checkers Board.
 
 
==[https://forum.wurmonline.com/index.php?/topic/181732-patch-notes-23dec20/ 201223] Patch Notes 23/DEC/20==
Ho ho ho!
 
Santa is here with his yearly gifts for all premium Wurmians! Simply speak with Santa at any starter town, or build your own Christmas tree to find a gift underneath!
This gift won’t stay around forever, available from 3 pm server time on the 23rd until 12pm on the 31st of December!
Patch notes:
 
* Change: You can no longer bury corpses on deeds where you cannot terraform. Requires terraforming village role permission.
* Change: Wool items may now be used to bandage wounds, functioning identically to cotton items.
** The master cape, like kingdom robes, may now be used to bandage wounds an infinite number of times.
** Some unique items, such as newbie items and anniversary gifts, are now unable to be used as bandages, to prevent accidental destruction.
* Change: Player disease will no longer worsen if there are no other players or creatures present on the same tile.
** Players will now be slightly less likely to catch disease, and when a player is diseased, it will heal slightly more quickly when healing, and worsen slightly more slowly when worsening.
* PvP Change: You now need to wait 2 minutes on PvP servers after combat to be able to use /stuck.
* Bugfix: Light Tokens will now properly decay on deed, inside forges.
* Bugfix: Creature tile position is now saved when hitching, this should help solve hitched creatures getting diseased for no reason.
* Bugfix: Removed repeated text from summon soul question popup.
* Bugfix: Wrath of Magranon will no longer deal damage on villages outside raid windows
* Bugfix: No longer possible to lead more creatures than intended by using karma to summon creatures
* Bugfix: Roaming depot will now show its light at the proper time
* Bugfix: Marks shop swap deity will always give proper alignment for your new god and is no longer blocked for mayors when not changing kingdom also.
* Bugfix: Traitor missions will now properly trigger when there is also a kill x mission of the same creature.
* Bugfix: Single server Valrei instances will now properly give out prizes to the winner on completion of a scenario.
* Bugfix: When entering or leaving a cave creatures following will now always enter your layer and no longer get stuck on a different layer than you.
==[https://forum.wurmonline.com/index.php?/topic/180797-patch-notes-09nov20/ 201109] Patch Notes 09/NOV/20==
* Text: Descriptions of imbue enchantments on items now list the exact skills the enchantment applies to.
* BugFix: Animals that cannot be ridden untamed, will now properly kick occupants when they become untamed.
* BugFix: Equipping and removing armour now only cancels spells/archery actions as intended.
* BugFix: Moving armour around inside your inventory will no longer cause actions to be cancelled.
* BugFix: Pets will now follow movement orders even when wearing a saddle.
* Change: Players can once again become diseased and contribute to disease like other creatures.
* Change: Humid Drizzle will now cure disease on players, and Heal will cure disease in addition to curing wounds.
* BugFix: Killing an avatar on pve servers will now generate a new mission.
 
PvP Changes:
 
* BugFix: Pvp CA Help should now function as intended
* PvP Change: The marks shop deity transfer will now allow you to change kingdoms to swap to deities from other kingdoms.
** Note: This still requires you to be eligible for a kingdom transfer, such as not having changed to recently, not being a king, not being a champion, and not being a village mayor. This is available on all PvP servers.
* PvP Change: Roaming Depot Tweaks:
** A new depot will now spawn 38 hours after the last is captured.
** Depots can now be picked up on pendulums at the same range as battle camps.
** Depot light will now show up after 6 hours.
** Depots now have a chance to drop the cosmetic items that past depots dropped.
** Looted depot items now have a more random quality over 75.
** Depots now requires at least 40 fight skill to claim its contents.
** Fixed “depo” to “depot” in comments and in-game/logging text
* PvP Change: Battle Camp Hota Tweaks:
** After capture battle camps will display location information like before in the village info section where they are listed.
** Pendulum range restored to former distance when finding battle camps.
** The time between battle camp spawns has been increased to 70 hours after the last win.
* PvP Bugfix: Defiance Valrei Fixes
** Guiding deities on defiance valrei will now properly have them move to that tile.
** Finishing missions on defiance valrei will now lower the move timer on deities.
* PvP Change: Returned humid drizzle to its own spell resistance group for PvP servers
==[https://forum.wurmonline.com/index.php?/topic/180538-patch-notes-29oct20/ 201029] Patch Notes 29/OCT/20==
** Longsword will be quality 25.
* Change: Follower deity bonus changes listed below:
** The name of the deity you follow will now appear in your skill list next to the Religion catagory category heading.
** '''Fo'''
*** +15% skill gain to Nature & its sub skills, Healing & First Aid, and Cooking & its sub skills.
**** Automatically targets your most severe wound, like healing spells.
**** Sets corpse as “butchered”, so there is a choice between this and butchering products.
**** When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer Mind stealer enchantment.
**** 10-minute cooldown timer.
*** '''Rite of Death'''
editor
1,516

edits

Navigation menu