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Wurm Server Release Notes 2018

7,212 bytes added, 04:46, 5 June 2018
Added Patch Notes 5/JUN/18
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==[https://www.wurmonline.com/2018/06/05/wurm-online-12th-anniversary-patch-notes-5-jun-18/ 180605] Patch Notes 5/JUN/18==
Happy Anniverary!
*Premium character can investigate on a tile during the week of the anniversary to get a “special fragment”.
*Find 3 and identify them all before combining to get one of a few different gifts for Wurm’s Anniversary.
*Chance to get a special fragment is 1/15 upon finding any other fragment.
*Once combined, players won’t be able to combine another, or find any more special fragments.
*Finding and combining these special fragments is available only during Wurm’s Anniversary week which will start on the 6th of June and end on the 13th.
 
Changes and Additions:
 
Archaeology changes:
 
*Archaeology items can now be found in all metal types:
:*If you investigate and find a metal fragment that is NOT ore or a lump, it’ll get the “metal” material.
:*If the fragment you found would have had the steel material (instead of iron), it’ll get the “alloy” material instead.
:*Any existing iron fragments can be combined with metal fragments (they will be converted to “metal” material when you start the combine action.
:*Same deal with steel and alloy fragments.
:*When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were – heavily weighted towards iron.
:*When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were – heavily weighted towards steel.
:*If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) – though steel is more likely again.
:*“metal” material fragments can only be combined with other “metal” fragments, and “alloy” material fragments can only be combined with other “alloy” fragments.
 
*New: You can now create an archaeological journal to help record your investigations.
:*Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal – Add report.
:*22 reports will fit into the journal.
:*Data will be added to your reports as you investigate and gather information.
:*New information will be added to the report as you continue to investigate.
:*Once you’ve found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.
 
*Changes:
:*New statues have been added.
:*Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .
 
*Fixes:
:*Fixed a bug which allowed investigating to bypass max inventory weight.
:*Paved tiles should properly reset the investigate flag.
 
Item Placement:
 
*Items can now be placed on tables and certain objects
*To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.
*The following surfaces can have items placed on them:
:*square table
:*round table
:*dining table
:*bed
:*bench (stone)
:*bedside table
:*open fireplace
:*canopy bed
:*tripod table
:*high bookshelf
:*low bookshelf
:*round marble table
:*rectangular marble table
 
*New Decorational Items that items can be placed on have been added too:
:*Empty High Bookshelf
:*Empty Low Bookshelf
:*Bar Table
 
Creature Cages:
*New Item: Creature Cage – Requires 60 carpentry skill to create and continue.
*New Item: Creature Transporter – 25 Fine Carpentry to create.
*Must have 23 body strength to load cage onto vehicle.
*You cannot load pregnant animals.
*You cannot load hurt animals.
*You cannot load a creature with items on it.
*There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.
*Max of 4 creature cages per tile.
*A caged animal will move around and cause damage to the cage.
*When a cage hits 80 damage, the animal will escape.
*If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.
*You cannot repair or improve a cage if it is storing an animal.
*The number of cages that can be carried by a vehicle is as follows:
:*Caravel – 8
:*Cog – 6
:*Corbita – 5
:*Knarr – 4
:*Sailing boat – 0
:*Rowing boat – 0
:*Creature transporter – 4
:*Wagon – 2
:*Large cart – 0
 
Personal goal changes:
*Changes
:*Spars on PVE servers will now trigger the ‘defeat another player xxx’ goals.
:*Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)
 
*Bugfixes
:*The description for ‘Sysyphos Says Hello’ goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.
:*The ‘pilot a xxx boat’ achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.
:*Destroy a structure by catapulting it goal has been fixed.
:*Lockpick five boats goal has been fixed.
:*Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.
:*Fixed achievement triggers for mining gems.
:*Fixed a number of grammar and capitalization issues with personal goals and achievements.
:*Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.
:*Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.
 
*New: You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.
*New: The creation of books has been added.
*Change: The recipe for creating an almanac has changed because of the introduction of books.
*New: Kings robes will show as scale armour with specific colors for now.
 
Client Changes:
*Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)
*Bugfix: Fix for items blocking placement.
*Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.
*Added keybind for Toggle Backpack and Toggle Quiver.
 
Bug Fixes:
 
*PvP Mission Bugfix: More checks to prevent erroneous structure building missions.
*Bugfix: Fixed an issue which allowed non-intended items/armor to be equipped on non-intended creatures.
*Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.
*Bugfix: Ritual missions should now end at the 3.5 day mark if under 33% complete.
*Bugfix: Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it’s intended behavior.
==[https://www.wurmonline.com/2018/04/26/patch-notes-26-apr-18/ 180426] Patch Notes 26/APR/18==
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