A '''cog'''A sturdy one-masted merchant is a medium difficulty [[ship with ]] used for travel and transporting cargo. It requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One advantage of the cog over the similarly sized corbita is that the second passenger to board is placed in the [[crow's nest]], giving them a flat bottomhigh view of the surrounding area. Cogs are useful merchant ships because they are large, not overly difficult to build, and often less expensive than larger vessels. They are good for long journeys but impractical for short trips, especially in light winds.''
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.== Vessel details ==
Cogs are great merchant ships as they are a large size, not difficult * Requires 22 [[mind logic]] to build command.* Passengers: 1 captain and as 8 crew.* Maximum speed: 33.22 km/h, solo with a result inexpensive to buy[[gale]] from behind.* Hold capacity: 29 [[large crate]]s. They are good See [[#Loadable items]] and [[#Useful quantities]] for more information.* Creature cage capacity: 6.* Minimum passable depth: 20 dirt.* Size: approximately 5 tiles long journeys but are impractical for short hopsand 2 tiles wide.* Height: approximately 40 dirt from water level to deck, especially in light windsand approximately 170 dirt from water level to the top.
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.== Notes ==
== Vessel details ==*Passengers: 1 Captain + 8 crew*Maximum speed: 33.22 km/h (solo, Ships with a [[galequality]] in the back)of less than 10 cannot be commanded.*Maximum speed: 35(?) km/h (full crew)*Hold Capacity: 50916 This includes ships whose [[Container|volumedamage]] units (67 rafts). Weight(kg) has no effect on thispercentage would calculate to bring the quality below 10, such as a 12 quality ship with 17 damage. *Creature Cage Capacity: 6* Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.*The Hold's item count is limited to 100. If more is needed, use containers like quality of each [[small barrelkeel section]]s or [[raft]]saffects the creation chance. *Size: ~ 5 tiles long and 2 tiles wide*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top*64Ships cannot be hauled up ladders.5 kg of dye is required to paint a cog*Requires 20 dirt water depth
==Total ComponentsLoadable items ==Depending on your skill you may have to create extra [[keel section]]s and other components.* 311x [[hull plank]] (11x for [[stern]])* 10x [[belaying pin]]* 210x [[tenon]] (10x for [[stern]])* 420x [[peg]]s (20x for [[stern]])* 8x [[thick rope]]* 1x [[large mast]] (for [[large square rig]])* 1x [[square sail]] (for [[large square rig]])* 8x [[cordage rope]] (for [[large square rig]])* 2x [[small tackle]] (for [[large square rig]])* 4x [[large tackle]] (for [[large square rig]])* 4x [[iron ribbon]]s (for [[crows nest]])* 19x [[plank]]s (13x for [[crows nest]]) (6x for [[rudder]])* 1x [[shaft]] (for [[rudder]])* 4x [[keel section]]* 60x [[deck board]]* 50x [[tar]]* 2x [[oar]]* 4x [[mooring rope]]
*Total components: 1119''List is a work in progress.''
==Notes==* [[Forge]] - 13*Ships with a [[qualityOven]] of less than 10 cannot be commanded. **This includes ships whose [[damageLarge crate]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).- 29**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.[[Small crate]] - 51*The quality of each of the keel sections affects the chance of being created.[[Bulk storage bin]] - 3*Keel sections can be improved (Carpentry items) before attempting assembly.[[Creature cage]] - 4