#Pond - enclosed water, not big enough to be a lake
#Water - not big enough to be a pond
*any water tiles underground are considered lake or pond or water, depending on size.
Lake Any water is tiles underground are considered fresh, while sea water is considered brackish. Brackish lake or pond or water can be drunk and used for cooking as usual (with no ill effect), and can be boiled to make salt - 1 salt per kilogram of brackish water. The type, depth, and category of water affects the kind of fish that can be found withindepending on size.
All surface tiles with a corner underwater (iLake water is considered fresh, while sea water is considered brackish.e. below the Brackish water table heightcan be drunk and used for cooking as usual (with no ill effect) are marked as , and can be boiled to make salt - 1 salt per kilogram of brackish water. There is then a fill processThe type, starting at the map bordersdepth, marking any connected and category of water tiles as sea; shallow connected tiles (i.e. less than 25 deep) are considered sea shallowsaffects the kind of fish that can be found within.
Once all All surface tiles connected to with a corner underwater (i.e. below the borders have been handled, any bodies of water that contiguously cover at least 7 tiles in a row (N-S and E-Wtable height) are considered like tilesmarked as water. Additional There is then a fill process, starting at the map borders, marking any connected water tiles next to lake as sea; shallow connected tiles (i.e. the lake fills its connected tiles) are also considered lake tiles. Any lake tiles that are less than 25 dirts deep ) are marked as lake shallows, and any sea shallows tiles that are closer to a lake tile than a considered sea tile are converted to lake shallows.
For Once all tiles connected to the borders have been handled, any remaining bodies of water that contiguously cover at least 7 tiles, if the body is a contiguous body of 2 in a row (N-S and E-W), the tiles are converted to pond considered lake tiles, along with any adjacent . Additional water tiles next to lake tiles (i.e. the pond lake fills its connected tiles)are also considered lake tiles. Note Any lake tiles that pond radius is intended to be smaller are less than 25 dirts deep are marked as lake radiusshallows, so and any sea shallows tiles that are closer to a pond is lake tile than a body of water that’s too small sea tile are converted to be a lake (but still large enough to be a pond: 2-6 tiles in radius)shallows.
For any remaining bodies of water tiles, if the body is a contiguous body of 2 in a row (N-S and E-W), the tiles are converted to pond tiles, along with any adjacent water tiles (i.e. the pond fills its connected tiles). Note that pond radius is intended to be smaller than lake radius, so a pond is a body of water that’s too small to be a lake (but still large enough to be a pond: 2-6 tiles in radius). Any tiles in caves (i.e. underground) with a corner under water is then marked as water. Large contiguous bodies of underground water are then marked as lake or pond, depending on size, in the same way as above-ground lake and pond tiles.
Notes:
* Single tile over 25 deep = water, probably won’t get fish in it
Water tile category seems to be determined at server restart. Therefore a fresh water lake can became salty (so a sea) after connected to salty water trough a deepth enough canal and after server restart. On the opposite a inland sea can be re-turn back into fresh water lake after server restart, if the connecting channel is fullfilled over -25 dirt level (-20 remains still deep enough for biggest boats).
== Usage ==
*Other than a safe refuge from a variety of non-swimming [[Creatures|animals]] and [[monster]]smonsters, water has a number of practical uses and can be collected in [[containers]].
*To collect water, activate a portable container capable of holding [[liquid]], such as a [[pottery flask]], [[pottery jar]], [[water skin]], [[bucket]], [[small barrel]], etc, right-click a [[water tile]], and select "Fill". The action is executed on the tile itself, so if it's too far away, an [[event window]] message will show "You are too far away".
Water depth puts some restrictions on various actions:
* Over water table: (>=1), can plant, can meditate, can drop tent, can plan house* Water table: moist tile (+/- 0) no drink option available, no plant [1], no meditate [2], cant drop tent [Paving3], no plan house [4]* [[Water tile]]: below water level (<= -1) drink, refill options available* Passable by shallow draft boats: At Five below water level (+/<= -5) ([[Crude canoe]]s, [[Rowing boat]]s, [[Small sailing boat]]s, [[Knarr]]s)* [[Digging]]: Up to seven dirts below water level (>= - 07)* Passable by [[large Large cart]]s: Seven over seven below water level (>= -7)* [[Mining#Opening a mine|Tunneling]]: Northnorth-western corner at most 12 dirts below water level (>=-12)* [[Digging]]Passable by deep draft boats: Up to seven dirts twenty below water level (<= -720) ([[Corbita]]s, [[Cog]]s, [[Caravel]]s)* [[Mining#Surface mining|Surface mining]]: Up up to 25 twenty five dirts below water level (>=-25)* [[Mining#Floor and ceiling mining|Floor mining]]: Up up to twenty five dirts below water level (>=-25)* [[Mining#Leveling|Mine floor raising]]: with concrete up to twenty five dirts below water level (>=-25)* Plant [[Reed tile]]: over thirty below water level (> -30) if not too much slope* [[Dredging]]: Up up to 180 dirt, depending on your digging skill (-180) Messages on water table:*[1] "The ground is too moist here, so the bouquet of orange-red flowers would rot."*[2] "You can not meditate here. It is too wet."*[3] "The ground is too wet to pitch your tent there. You'll need to drop it on higher ground."*[4] "You can't build on water."
== Traveling on the Waterways ==
*For a list of possible containers for water and other liquids, see the [[container|containers page]].
*Water can also be found at certain fixed locations by using a [[pendulum]] to perform [[water divining|divination]]. Water sources found in this manner must be accessed by placing a [[fountain]] or [[well]] on the spot.
*"Rare Water" is a possible item. Its special features are still unknown.