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Animal husbandry

1,897 bytes added, 10:00, 29 May 2021
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→‎Traits: Just saving as I do, still work in progess
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.
* Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in successfully examining and actually seeing specific traits present in an animal.
 
 
{| class= "wikitable sortable"
!! width="50" | Base SkillCategory !! width="50200" | [[Epic]] Curve Trait name !! width="275200" | Trait name Effect!! width="27550" | Effect Base Skill ([[Epic]] Curve Skill) !! width="50" |Good/Bad Value |-|Cosmetic| Horse's color is considered a trait. | Does not count against the trait limit |0|
|-
!0!0| Placeholder| Horse's color is considered a trait'It will fight fiercely. '' || Does not count against the trait limit Higher fighting skill <ref name="unknown">Traits are either unknown or unconfirmed.</ref>|| [[File:neutralface20 (10.jpg|20px|center56)|]]
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!20!10.56| Placeholder| ''It will fight fiercelyhas fleeter movement than normal. '' || Higher fighting skill <sup>1</sup> |Minor speed boost| [[File:happy face21 (11.png|20px|center12)|]]
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!21!11.12| Placeholder| ''It has fleeter movement than normalis a tough bugger. '' || Minor speed boost Withstands more damage || [[File:happy face22 (11.png|20px|center68)|]]
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!22!11.68| Placeholder| ''It is has a tough bugger strong body.'' || Withstands more damage Bonus to mounted weight limit || [[File:happy face23 (12.png|20px|center25)|]]
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!23!12.25| Placeholder| ''It has a strong body lightning movement.'' || Bonus to mounted weight limit Major speed boost || [[File:happy face24 (12.png|20px|center82)|]]
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!24!12.82| Placeholder| ''It has lightning movement can carry more than average.'' || Major speed boost bonus to mounted weight limit || [[File:happy face25 (13.png|20px|center40)|]]
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!25!13.40| Speed| ''It can carry more than average has very strong leg muscles.'' || Major Movement speed bonus to mounted weight limit || [[File:happy face26 (13.png|20px|center98)|]]?
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!26!13.98| Speed| '' It has very strong leg muscles seems accustomed to water'' || Minor speed boost, bonus Able to mounted weight limit sense when on a water tile <ref name="unknown"/>|| [[File:happy face27 (14.png|20px|center56)|]]?
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!27!14.56| Placeholder| ''It has keen senses malformed hindlegs.'' || Able to sense when on a water tile Minor speed penalty <supref name="genesis">1Traits may be removed by casting [[Genesis]].</supref> || [[File:happy face28 (15.png15)|20px|center|]]
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!28| Placeholder!15| ''The legs are of different length.15'' | It has malformed hindlegs || Minor Major speed penalty <sup>2<ref name="genesis"/sup> || [[File:sadface29 (15.png|20px|center74)|]]
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!29| Placeholder!15| ''It seems overly aggressive.74| The legs are of different length '' || Major speed penalty <sup>2Random chance to bite <ref name="genesis"/sup> || [[File:sadface30 (16.png|20px|center33)|]]
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!30!16.33| Placeholder| ''It seems overly aggressive looks very unmotivated.'' || Random chance Major penalty to bite <sup>2mounted weight limit <ref name="genesis"/sup> || [[File:sadface31 (16.png|20px|center93)|]]
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!31!16.93| Placeholder| ''It looks very unmotivated is unusually strong willed.'' || Major penalty to mounted weight limit <sup>2Will stop being led at random <ref name="genesis"/sup> || [[File:sadface32 (17.png|20px|center54)|]]
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!32!17.54| Placeholder| ''It is unusually strong willed has some illness.'' || Will stop being led at random Body strength will slowly reduce over time eventually making the animal unrideable <ref name="genesis"/> <supref name="illness">2Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.</supref> || [[File:sadface33 (18.png|20px|center15)|]]
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!33!18.15| Placeholder| ''It has some illness looks constantly hungry.'' || Body strength will slowly reduce over time eventually making the animal unrideable <sup>2Becomes hungry twice as fast as normal <ref name="genesis"/sup> <sup>3</sup> || [[File:sadface34 (18.png|20px|center76)|]]
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!34!18.76| Placeholder| ''It looks constantly hungry feeble and unhealthy.'' || Becomes hungry twice as fast as normal <sup>2Prone to catching a disease <ref name="genesis"/sup> || [[File:sadface39 (21.png|20px|center90)|]]
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!39!21.90| Placeholder| ''It looks feeble unusually strong and unhealthy healthy.'' || Prone Has a higher resistance to catching a disease <sup>2</sup> || [[File:sadface40 (22.png|20px|center54)|]]
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!40!22.54| Placeholder| ''It looks unusually strong and healthy has a certain spark in its eyes.'' || Has a higher resistance to disease Lives 50% longer than normal ||[[File:happy face41 (23.png|20px|center19)|]]
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!41!23.19| Placeholder| ''It has a certain spark in its eyes || Lives 50% longer than normal been corrupted.'' || Grazes on [[mycelium]] instead of grass <ref name="corrupt">[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[File:happy faceMagranon]] priest will remove it.png</ref> |20px43 (24.50)|center|]]
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!43!24.50| Placeholder| It has been corrupted''Bred in captivity. '' || Grazes on [[mycelium]] instead Informational, will not count toward the max number of grass <sup>4</sup> traits || [[File:neutralface83 (58.jpg|20px|center77)|]]
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!83| Miscellaneous, Rare| ''It seems immortal'' | Will never die as if cared for | ? | ?|-| Miscellaneous, Rare| ''It seems extremely tame'' | Aggressive animals become passive | ? | ?|-| Draft, Rare| ''It seems stronger than normal'' | Carry weight bonus| ? | ?|-| Draft, Rare| ''It seems more nimble than normal'' | Increased maximum rideable slope| ? | ?|-| Output| ''It gives more resources'' | Increases output of resources such as wool and milk| ? | ?|-| Combat| ''It seems more friendly'' | Easier to tame | ? | ?|-| Output| ''It seems prize winning'' | Gives better products when butchered| ? | ?|-| Output| ''It looks plump and ready to butcher'' !58.77| Gives more products when butchered| Bred in captivity ? |?| Informational-| Output| ''It likes to dig holes'' | Chance to dig something up when eating, will not count toward drops items on the ground| ? | ?|-| Draft| ''It has strong legs'' | Carry weight bonus| ? | ?|-| Miscellaneous| ''It is light footed'' | Less chance to reduce the max number growth stage of a tile when eating| ? | ?|-| Draft| ''It is easy on its gear'' | Equipped gear takes less damage| ? | ?|-| Negative| ''It looks extremely sick'' | Has a very slim chance to pass away when it receives a hunger tick| ? | ?|-| Negative| ''It looks smaller than normal'' | Reduces output of traits resources such as milk and wool| ? | ?|-| Negative| ''It seems to dislike steep terrain'' | Decreases ridable slope | ? | ?|-| Misc, Rare| ''It seems especially fertile'' | Chance to birth twins| ? | ?|-| Misc| ''It has a slow metabolism'' | Eats half as much as a normal animal| ? | ?|-| Combat| ''It looks more friendly than normal'' | Less likely to be attacked by aggressive creatures when tame| ? | ?|-| Combat| ''It seems especially loyal'' | keeps loyalty to its tamer longer, loses less when taking damage|? | [[File:neutralface.jpg?|-|20pxMisc|center''It seems stationary'' | will stay put as if saddled| ? | ?|-| Speed| ''It is naturally fast'' | always on speed bonus similar to hell horses| ? | ?|-| Output, Rare| ''It has good genes'' | increased amount and quality of resources like milk and wool | ? |]]?
|}
 * <sup>1</sup> Traits are either unknown or unconfirmed.* <sup>2</sup> Traits may be removed by casting [[Genesis]].* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.* <sup>4<references/sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.
=== Inbreeding ===
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