Changes

Jump to navigation Jump to search

Wurm Server Release Notes 2023

27,337 bytes added, 21:52, 27 December 2023
m
Add 27-DEC-2023 Patch Notes
{{update-header}}
<div style="float:right;">__TOC__</div>
 
==[https://forum.wurmonline.com/index.php?/topic/200189-patch-notes-27-dec-2023/ Patch Notes 27-DEC-2023]==
 
===Server Changelog===
*Bugfix: Fixed festive name for Christmas fragments.
*Bugfix: Paper Mask will now consume the paper sheet correctly.
*Bugfix: Fixed not being able to “Disable Resource Node Spawning” if the village doesn’t have a spirit guard hired.
 
 
 
==[https://forum.wurmonline.com/index.php?/topic/200104-patch-notes-22-dec-2023/ Patch Notes 22-DEC-2023]==
 
'''Happy Holidays! The Christmas event is now live.'''
Help Santa find his missing toy factory parts and turn them in for gifts! More details: [https://forum.wurmonline.com/index.php?/topic/200093-christmas-event-2023/ Christmas event 2023]
 
===Server Changelog===
*New: Christmas 2023 event has been added (click to learn more)
*New: Craftable “large barrel rack” item has been added to the game
*New: Craftable “paper mask” item has been added to the game
*Change: Resource Nodes Tweaks
**Villages can now use the setting to disable resource node spawning even when no spirit templar is hired.
**Snow pile resource nodes are now slightly more likely to spawn.
**Snowball item count from snow pile nodes has been significantly increased in winter. For instance, snow piles below the snow line will now yield 8 snowballs instead of 4.
**Snowball quality now drops significantly less than it did before with each successive snowball collected during the action, and should now be much higher on average.
**Items that decay in inventory, including snowballs and food items, now have a grace period after creation during which they will not decay. This is similar to the grace period items have outside of the inventory, but is shorter, at 12 real-life hours.
**Forage and botanize will no longer require you to be on solid ground.
*Change: Hanging lamps and torch lamps can now be placed on walls.
*Change: Dirty caskets and bottles will now show what server they are from.
*Change: World-map stamps on cartography maps will now be properly removed when an eraser is used on the map.
*Change: Rebalanced tool weapons and salves for PvP servers
**Added 1 second to swing timer of sickle and scythe if a player is attacking another player on PvP servers.
**Removed the effect of salves on weapons if a player is attacking another player on PvP servers.
 
===Client Changelog===
 
*Bugfix: Fixed a client crash when clicking on a world-map annotation that is linked to a cartography map that is no longer in an atlas.
 
===Monthly Skin===
 
*Added “Santa Beard”, a skin for the new paper mask item. Available in the Marks Shop at any settlement token through December.
 
''A luxurious Santa beard meticulously handcrafted from the finest sheep’s wool, providing a cozy feel and gentle warmth to your face.''
 
===Silver Shop Changes===
 
*Added Adorned Shovel, a new shovel skin, priced at 10 silver coins, available at a 50% discount, for 5 silver coins, until January 11th 2023
*Added a Busy Gnomes Pack with 3 new garden gnomes. The pack can be purchased for 20 silver coins, the individual garden gnomes are priced at 10 silver coins each. These offers are 50% off until January 11th 2023.
**Foraging Garden Gnome
**Fishing Garden Gnome
**Blacksmith Garden Gnome
 
*Only from December 22nd 2023 until January 11th 2023 (during the Christmas event) the following items will be available on the shop:
 
**Soft cap: 5 silver coins
**Snow lantern: 3 silver coins
 
*From December 22nd 2023 until January 11th 2023 the following items will be on sale:
 
**Adorned Shovel: 5 silver coins (instead of 10)
**Busy Gnomes Pack: 10 silver coins (instead of 20)
**Foraging Garden Gnome: 5 silver coins (instead of 10)
**Fishing Garden Gnome: 5 silver coins (instead of 10)
**Blacksmith Garden Gnome: 5 silver coins (instead of 10)
**Merry Gnomes Pack: 10 silver coins (instead of 20)
**Axeman Garden Gnome: 5 silver coins (instead of 10)
**Miner Garden Gnome: 5 silver coins (instead of 10)
**Drunkard Garden Gnome: 5 silver coins (instead of 10)
**Sleep Powder: 2 silver coins (instead of 3)
**5 Sleep Powder: 8 silver coins (instead of 12)
**10 Sleep Powder: 15 silver coins (instead of 20)
**20 Sleep powder: 25 silver coins (instead of 35)
 
 
 
 
==[https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]==
 
===Server Changelog===
 
 
*New: Resource Nodes (Foraging/Botanizing Overhaul)
**The existing foraging, botanizing, and snow-collecting systems have been replaced by a new system where visible resource nodes spawn on tiles from which you can gather resources.
**Each type of resource node has its own appearance, set of possible items, and skill associated with it, and can be spotted visually while exploring the wilderness.
**All items previously available through foraging and botanizing are still available in the new system, along with many others, such as clay, ore/mineral shards, and a wider variety of plant products.
**Unlike the previous foraging and botanizing system, resource nodes are available on virtually every type of tile, including some exclusive to shallow water. Several tile types also have their own exclusive types of resource nodes that cannot appear anywhere else.
**Resource nodes spawn and disappear randomly over time, and also disappear when items are collected from them. Only one can exist on a tile at any given time. A resource node will also be removed if the type of the tile changes, such as grass being packed with a shovel.
**A new settlement management setting has been introduced to prevent resource nodes from appearing within your village. This requires at least one spirit templar to be hired as part of the village plan.
**The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water.
**Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill.
**Using “Lore” on a resource node will tell you what kinds of items you could collect from it, in order of how likely they are, as well as how difficult the action will be compared to your skill level, and the number of items you will receive. Using “Lore” on a tile will tell you what resource nodes might spawn there, also in order of likelihood.
**The number of items you can collect from a Foraging or Botanizing resource node depends on the type of resource node, some other factors (such as tile type or grass length), and your skill level. Unlike in the previous system, higher skill level simply adds a flat value to the number of items you will receive:
*** 20-50 skill: +1
*** 50-70 skill: +2
*** 70-90 skill: +3
*** 90+ skill: +4
**“Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
**Magical enchantments on equipped gloves can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand:
***Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
***The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
***Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
*Bugfix: Black Claw will now spawn as steel.
**The material change will also be applied to already existing items.
*Bugfix: Animals hitched underground should no longer disappear on server restart.
*Bugfix: Ribboned shoulder pads should no longer be burnable.
*Bugfix: Fixed a situation where animals would teleport elsewhere after being led into water
 
===Client Changelog===
 
*New: The client now uses a new method for outlining objects, intended to look cleaner on complex objects with a lot of transparent parts. This feature is only available using the modern renderer.
**The default neutral outline color has been changed. The outline color can still be manually changed in the settings
**Launcher settings allow you to set the outline color by RGB values. Values for the old default outline color: (128, 128, 255)
*Change: Changed FoV (field of view) calculations to work better on widescreen setups. Note: If you run the game in a square or vertical window, you might need to tweak your FoV setting to have the same view angles as previously
*Change: Increased the visibility of snowfall on the modern renderer
*Change: Removed some unused options that have been causing an issue on graphics profile settings for some users.
*Change: Changed default setting for “Cartography Indicator Fade-out Distance” to 2 tiles from 8.
*Bugfix: Updated client runtime libraries with potential rare crash fixes.
 
 
 
==[https://forum.wurmonline.com/index.php?/topic/199297-patch-notes-24-oct-2023/ Patch Notes 24-OCT-2023]==
 
===Server Changelog===
 
*New: Halloween event preparations - event announcement and dates coming shortly!
*Change: Rift Tweaks
**Source crystals can no longer be added to socketed rings.
**A hammer may be used on a socketed ring with a gem inserted to remove the gem without using all of the gem's uses
**Artisan rings will now give an event message and remove the buff icon when depleted
**Added Rift sickness information to /rift menu
**Wave 2 has been rebalanced to have more diverse mobs (and less ogres)
**Libila buff has been reduced to 1.5x mob spawns, down from 2x
*Change: The creature limit on Cadence has been significantly increased
**This means that more wild creatures will be around now
*Change: Added a 10 minute cooldown to epic portals to fix a lockpicking skilling exploit
*Bugfix: You can no longer found a village or resize a village near No Build Zones (Must be at least 20 tiles between perimeter edge and zone edge)
 
 
==[https://forum.wurmonline.com/index.php?/topic/198943-patch-notes-26-sep-2023/ Patch Notes 26-SEP-2023]==
 
===Server Changelog===
 
*New: New title has been added for 100 Butchering. Congrats Sleepys!
*Change: Rift scout camps have been enabled on Northern Freedom Isles.
*Bugfix: Light tokens can now be snuffed.
*Bugfix: Socketed rings from before the rift update can now have a gem inserted.
*Bugfix: Purchased rift reward delivery time is now reduced.
*Bugfix: Bracelet of Inspiration will no longer improve the item by 1 quality point with their Moments of Inspiration.
*Bugfix: Legacy Shoulder Pads that were made of bone are now changed to an improvable material.
*Bugfix: Arrow bundles will no longer incorrectly warn you when the bundle is enchanted and you are adding an unenchanted arrow to it.
*Bugfix: It is no longer possible to expel a mayor that is offline from a PMK.
 
 
==[https://forum.wurmonline.com/index.php?/topic/198848-patch-notes-19-sep-2023/ Patch Notes 19-SEP-2023]==
 
===Server Changelog===
 
*New: Decorative Ship item
**Can be created using Fine Carpentry, by using a carving knife on a log
 
*Change: Hammer of Magranon and Sceptre of Ascension skill changes have been reverted based on feedback.
*Change: Action timers for creating arrow bundles have been decreased.
*Change: Visibility range for unfinished items has been reduced on PvP servers.
 
*Bugfix: Fixed the error where only the last spell being applied to arrow bundles would show when opening.
*Bugfix: Arrow shafts can no longer be added to bundles.
*Bugfix: Using horse bardings on animals should now result in the correct speeds.
*Bugfix: Fixed issue where arrow bundles could have spells cast on them that should not be possible.
*Bugfix: Strange bones can now be used on Rift rewards.
*Bugfix: Rift rewards will now increase the correct skill when improved.
*Bugfix: Rift sickness no longer depends on the rift being active.
*Bugfix: The range to be able to continue a colossus inside a rift has been extended.
*Bugfix: Continue chance on right click and on crafting window will now update with rift sickness as you work on a rift colossus.
*Bugfix: Fixed combat log messages for acid and frost imbued weapon strikes not showing hit strength.
*Bugfix: Fixed acid imbued weapons doing reduced damage.
*Bugfix: Fixed Oakshell not working properly.
*Bugfix: Fixed acid traps doing less damage than they should.
 
With the release of the new rift colossus there was a bug in the rift sickness mechanic where it did not reduce over time. This caused the colossus to be considerably more difficult to complete than intended.
 
This mechanic is designed to allow more players to contribute by making the colossus more difficult the more pieces you attach in a single hour. However the effect is supposed to reduce over time allowing continuous contributions.
 
If you encountered this bug and were prevented from contributing as much as desired we apologize for the inconvenience and confusion and we encourage you to try again at the next rift
 
===Monthly Skin===
The "Small Knarr" skin, available now on the [[Loyalty program|Marks shop]], can be applied to the new decorative ship item.
 
==[https://forum.wurmonline.com/index.php?/topic/198721-patch-notes-12-sep-2023/ Patch Notes 12-SEP-2023]==
 
===Server Changelog===
 
*New: Rift Update
**Rift Colossus
***Four unfinished colossus, one for each god, will be placed around the rift before it starts. For each part added to the colossus, the builder will have a chance to get a rift point (to be spent for rift rewards) or a rift material.
***Difficulty of adding parts to the rift colossus has been cut in half.
***Adding parts to the rift colossus will cause rift sickness which will increase difficulty of adding parts but goes away over time.
****Players do not need to be online to reduce rift sickness.
***A finished colossus will grant different buffs during rift combat, depending on which god it belongs to:
****Fo - one random wound healed every minute, Willowspine is applied to rift participants
****Magranon - Mass Stamina is applied to participants every minute, Frantic charge buff is also active for players in the rift area
****Vynora - Excel is applied to all rift participants
****Libila - Only fight skill and body strength will be lost on death, double rift creature spawns
***Rift Points
****Rift points will now be awarded proportionally according to damage dealt to the rift creatures.
***Rift Rewards
****Functionality of the bracelet of inspiration has been changed - this item guarantees success on a Moment of Inspiration when improving items, while being worn. Upon creating a rare item the bracelet gets destroyed.
****Socketed rings now give different crafting and gathering bonuses depending on the gem used
****Artisan rings increase skill gain for a skill you select up front.. These can also be recharged with rift points when it’s close to being depleted.
*****Depleting a ring does not damage it.
****Shoulder pad functionalities have been changed, and their effects now are more varied, with some providing new buffs such as the Tank and Berserker affinities, respectively reducing and increasing the incoming and outcoming damage at once. Also reducing movement speed penalty in heavy armour and improving dual wielding.
****Soul stealer necklace functionality has been balanced, now triggering only on stronger enemies
***Unfinished colossus visibility range extended
***Artisan ring will be enabled on PvP
***Many Rift Items will now be impable and repairable
***Many rift effects scale based on quality
***Left and Right shoulder pads have been consolidated into one fits both sides
***Removed land deformation on rift landing (will still remove trees and grass but will not create dirt from other tiles or make mounds)
 
'''Important Note:''' Only rifts that spawn the beam after the update will have unfinished colossus to work on.
 
*New: Arrow Bundles
**Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.
**To create a bundle, activate a wire and right click a war arrow or a hunting arrow, then click "Bind".
**To add an arrow to the bundle activate an arrow, right click the bundle, and click "Add to Bundle".
**To break apart the bundle back into separate arrows, activate a pair of pliers, right click the bundle and click "Unbind".
**Max arrow count that can be stored in the bundle is scaled with the players fletching skill. Min 2, max 41 at around 100 skill.
**Arrow bundles have the amount of arrows appended to the name.
**Initial ql of the bundle is dictated by the creation arrow. If an arrow is added and of different ql than the bundle, the bundle ql will change to the average of the current (bundle ql + arrow ql) / arrowCount in the bundle. Basically the same way bsbs do it.
**You can have an MOI on a bundle while imping it. The rarity of the arrow bundle will be transferred to 1 of the arrows when unbinding.
**You can mix arrow types in the bundle, war and hunting arrow counts are saved to the bundle.
**Creating, adding, or unbinding, the bundle must be in your inventory.
**You can add rare+ and casted arrows to the bundle, but their spells and rarity type will be lost. (You are warned at the start of the action, and have time to stop.)
**Action time is variable and based on the quality of the arrow, wire and the fletching skill of the player.
**The materials when improving a bundle is scaled to match that of the arrows added. 41 arrows means 41x the required log amount per imp action. This is only the material cost for the log improvement action, every other improvement action is the same as normal items, and there is not an actual difficulty increase.
**Bundles can have spells cast on them, but are substantially more difficult to cast on. Be diligent when casting on them with lower channeling priests as they may shatter or get damaged.
**You can cast any spell onto the bundle that you would be able to cast onto an arrow.
**You cannot improve an arrow bundle that has more arrows in it than you can add.
**You cannot imbue or use a rune on an arrow bundle.
**You cannot combine bundles, you can only add arrows to them.
 
*New: New title has been added for 100 skill in Miscellaneous Items. Congrats Trash!
 
*Change: You can now dye quivers.
*Change: Changes to the "/suicide" command.
**The functionality of the "/suicide" command is now part of the "/respawn" command. If you are already dead, the /respawn command will pop up the respawn location window as it does now, but if you are still alive, it will pop up the suicide window.
**Text associated with this feature has been changed to be somewhat less graphic and remove any explicit references to self-harm.
**Some text in the pop-up question has been added to include information about loss of skill and items.
**The swirling visual effect in the client when dead is now a different color if the death was due to the use of /respawn, to differentiate it from the blood red swirl used when dying of wounds.
**At some point in the future, the "/suicide" command itself may be removed, and it has been removed from the "/help" command, but for now, it will still function, with the same results as the "/respawn" command.
**The purpose of these changes is to remove references to suicide/self-injury that are upsetting to some people. We trust that these changes will help alleviate that concern without removing anything of value.
 
*Change: The "Bury All" action will no longer destroy any equipment the creature was wearing or wielding when it was alive. An exception is made for the huge shod clubs given to trolls when they spawn. For corpses of creatures killed before this change, this data will not be available, so it will instead skip destroying any horse gear.
*Change: Artifact Changes
**Hammer of Magranon now uses Large Maul skill.
**Sceptre of Ascension now uses Medium Maul skill.
**The Hammers, and Warhammers skill will remain in the skill list and be recycled at a later time.
 
*Bugfix: Fixed the repair action on a paved highway bridge when having a pavement item activated.
*Bugfix: Calling guards from the creature right-click menu now uses the same text as calling guards from the guard tower right-click menu.
*Bugfix: Unfinished items that drop to the ground when finished will now drop at the proper location when placed on another item or inside a container, instead of vanishing mysteriously.
*Bugfix: Having a spyglass activated no longer prevents Get Info and Freeze from appearing in the menu when right-clicking a tile.
*Bugfix: Replacing a rune on a non-empty container is no longer blocked if both the rune being added and the rune being replaced have no impact on size or volume.
*Bugfix: Large planters will no longer decay on funded deeds, like other decorations.
*Bugfix: "Plant"/"Plant naturally" key bind now works on tile borders.
*Bugfix: A warning will be given when attempting to plant a hedge or flower bed where a hedge, flower bed, or fence already exists, instead of the materials being wasted.
*Bugfix: Stopped some light sources from reverting to their unlit model after being renamed.
*Bugfix: The pirate's hat can now be improved using Cloth Tailoring skill.
*Bugfix: Adding or removing a size rune from an item on the ground will now update its visual appearance immediately.
*Bugfix: Changes to an appearance due to changes of its colour or the additional or removal of a glow rune will now show immediately even if the item is placed on top of another item.
*Bugfix: "Dead" status indicator is now removed immediately after respawning.
*Bugfix: Fixed stacking behavior of Vynora's Insight effect from Wellspring of Knowledge. It will now add to the duration of the effect if it already exists, and set it to the new power level if it is higher.
*Bugfix: Corrected typo in examine text for normal cave exits.
*Bugfix: Corrected the weight of scrap material when creating a crude canoe, as well as the felled tree minimum weight in the crafting recipes list.
*Bugfix: Material weight has been added to the crafting recipes list in some cases where it was missing.
*Bugfix: Chat responses from tower guards are no longer doubled when calling for help in chat.
*Bugfix: Actually change kingdoms on PvP servers when swapping faith to a religion your kingdom does not support.
*Bugfix: Players will now properly keep faith when swapping faith to Libila and subsequently converting to HoTS on pvp servers.
*Bugfix: Planting an item on a tile corner bordering a village should now always place the item in a location considered within the village's borders. Note that this change does not apply to any items that have already been planted.
*Bugfix: Fixed very long item names getting shortened in some situations.
 
===Client Changelog===
 
*Change: Repetitive event messages sent within a short time frame of each other will now be condensed to prevent spam
**In the event tab, if a new message is identical to the last message and was sent within 1 second of it, they will be condensed to one line with a counter. For example, if you try to drag a stack of 17 invalid items to a food storage bin, the event log would have one line reading "Only raw, unprocessed items can be stored in the food storage bin. (x17)".
**If a new on-screen message is identical to an existing on-screen message, the existing message's timer will be reset instead of a new message being added, to prevent flooding the screen with identical messages.
 
*Bugfix: Fixed missing name of unpaved, unreinforced cave exits.
*Bugfix: Fixed flashing the wrong inventory items when moving slowly due to high inventory weight. It will now always highlight the heaviest item currently visible in your inventory window. The inventory itself, inventory groups, and body parts will be skipped if their contents are expanded, preferring to highlight their actual contents.
*Bugfix: Fixed "ALT: Details" text not appearing in item tooltips if the item can be repaired but there is no "default action" key binding to display for repairing.
 
 
==[https://forum.wurmonline.com/index.php?/topic/198315-patch-notes-15-aug-2023-and-augusts-monthly-skin/ Patch Notes 15-AUG-2023 and August's Monthly Skin]==
 
This month's monthly skin is the Sol Shield, inspired by everyone's favorite fiery sky sphere. It's available on the [[Loyalty program|Marks loyalty shop now]], and it can be applied to any medium metal shield item.
 
==Changelog==
*Change: Removed deed war bonus from being applied when on a PVP server for purposes of combat.
*Bugfix: Examining a vehicle that isn't a boat will no longer tell you that it doesn't have a course plotted.
*Bugfix: The "Take" option has been removed from marble brazier pillars, since it was already impossible to pick them up due to their weight.
*Bugfix: Repairing an item is no longer blocked by the target item, or activated item, being ground-use-only, such as a wine barrel or large anvil.
*Bugfix: Corrected buggy pluralization grammar for some unfinished items, such as "the colossus needs" instead of "the colossus need".
*Bugfix: Harvesting crops from a field will no longer allow a player to go over their inventory weight or item count limits.
*Bugfix: The name of the creature being led is now displayed properly in breeding failure messages when it is not in the mood to breed.
*Bugfix: "Mine Other Vein" village permission is now required in order to mine rock salt veins.
*Bugfix: Fixed client download link in the registration email
*Bugfix: Fixed plurals for amphora.
*Bugfix: Amphorae are no longer loadable - the change has been reverted until a proper fix for the loading is implemented.
 
 
==[https://forum.wurmonline.com/index.php?/topic/198110-patch-notes-02-aug-2023/ Patch Notes 02-AUG-2023]==
 
===Server Changelog===
*Change: Large amphoras are now loadable
*Bugfix: Fixed an exploit related to meditation path swap
*Bugfix: You may now place weapons into tower guards hands again
*Bugfix: Buildings now correctly update their final build state when an added plan frame is removed by a player lacking the required skills to construct the extension
 
==[https://forum.wurmonline.com/index.php?/topic/197823-patch-notes-18-jul-2023/ Patch Notes 18-JUL-2023]==
 
===Server Changelog===
*Change: Tich Marble Frags found via archaeology will be changed to be metal.
*Bugfix: Campfires will no longer turn immediately to ash when snuffed.
*Bugfix: Erupt and Freeze permissions are now consistent and both now only require sorcery permissions on a village to cast.
 
===Client Changelog===
*Bugfix: You can once again bind mouse keys with quick binds.
*Bugfix: Fixed all Jackal skins and metal staff not showing correctly.
==[https://forum.wurmonline.com/index.php?/topic/197756-patch-notes-13-july-2023/ Patch Notes 13-JUL-2023]==
editor
1,566

edits

Navigation menu