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Guard tower

1,567 bytes added, 14:09, 30 September 2025
→‎Creating: corrected time at which the location is determined
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''
 
{{itemBox
|name={{PAGENAME}}
|image=GuardTowers.jpg
|active=[[stone brick]]
|passive=[[clay]]
|group=Towers
|materials=* 501x [[stone brick]]s
* 501x [[clay]]
* 100x [[plank]]s
|result=*'''{{PAGENAME}}'''
|skill=masonry
|improve=masonry
}}
== Description ==
'' A high guard tower, .'' '''Guard tower''' is used for defensive purposes. They also increases It spawns [[kingdomtower guard]] influences who are hostile to enemy kingdoms and aggressive animals.  == Creating ==* At 25 masonry skill, with 8ql bricks and 18ql clay, the chance to start a guard tower is roughly 44%.* Failing to start or continue, depending on the allegiance material(as s) used will be damaged.* You cannot create a guard tower inside a building.* Guard towers take up one tile, but will overlap about half a tile in loyalty to a particular [[kingdom]]) of 3x3 tile area around the central tile.* When creating, make sure you are facing the player who started building tile you wish the towerto be created on. You Guard towers can see be rotated by the creator, so the founder initial rotation doesn't matter. They cannot be pushed or pulled.* Guard towers on Freedom servers can't be constructed in a radius of 50 tiles of another guard tower. ** Error message when too close: {{event|inline|You can't continue the tower by examining itnow; another tower is too near.}}** Towers on PVP may be built minimum 150 tiles from another kingdom, or 60 tiles if you are within your own kingdom. [[Image:Freedomtower. The png|thumb|right|A guard tower spawns on the [[Tower guardFreedom Isles]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard (it spawns at least 1 guard no matter the quality)up close.]] == Influence on PVP Servers==
'''Note:'''''Guard towers must be situated A tower will create at least 50 60 tiles apart. If no friendly of kingdom is nearbyinfluence, unless it must be 450 tiles from enemy kingdom''is at the edge of opposing territory.
== Influence Destroying ==The amount *Guard towers can be destroyed with a weapon, only by the builder of influence a the tower gives or if it is based on a number of thingsdeed where permissions allow it. Firstly, a *Mayor can bash Guard tower will create at least 50 tiles of influence, unless it is at the edge of an opposing territory. There are also such things known as without having 21 [[body strength]]*''Hidden Zones'. Hidden zones are hidden areas that mysteriously increase Warning: The builder has the influence radius of a altar or chance to destroy a tower by an unusual amount. Hidden zones are most commonly found on mountains and sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes largeone hit. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a towers influence.''
== Destruction Guards ==Towers can be destroyed with a weapon*For each 10 QL of the tower, such as a it will spawn 1 [[large maultower guard]], up to 5 guards. Catapults currently have no effect on towers*A [[rarity system|rare]] guard tower over 60 ql will spawn 1 extra tower guard, allowing up to 6 guards. You may only destroy your own kingdoms *A [[rarity system|supreme]] guard towers if they are made by youtower over 70 ql will spawn 2 extra tower guards, or is located on your settlementallowing up to 7 guards.
== Method ==
#Equip a [[stone brick]] from your inventory
#Right click on some [[clay]] and select ''Create > Decorations > Stone guard tower.''
#Continue adding resources until finished.
=== Tools required =Range and Response ==:*N/AGuards will respond to a help call if the creature is within 20 tiles of the guard tower, ''not'' of the guards. === Items required ===:*Flat area *The monster needs to be within 20 tiles of 1x1 tiles (the tower but you can call the guards as long as you are in local range of the model uses 3x3 tower (80 tiles).:*Initial starting [[stone brick]] and [[clay]]:*500 [[Stone brick]]s:*500 [[Clay|2kg pieces of clay]]:*100 [[Plank]]s==== Resulting product ====:*[[Guard tower]]==== Improvements ====#Equip a [[rock shards]] or stone chisel from your Inventory#Right click on the [[guard tower]] and select ImproveThis can be done by saying either '''"help"'''or 'Note:''"guards!"'''The [[Rock shards]] needs to be in Local chat within range of higher [[quality]] than the [[a guard tower]] , after which the guards will attack your current target. ***The text to increase call the quality of the tower.guards ''MUST''be typed in all lowercase letters to work.***2 guards respond per call, but you can call for more 10 seconds later.
== Notes ==*When created the tower will be assigned a name in the form of "Creator name" "Random number", the name is not unique so multiple towers can have the same name.*Tower guards attack players of an enemy kingdom automatically. *A guard tower that is on a deed will also attack [[KoS]] players, assisting any [[Spirit Templar|spirit templars]] that the deed may have.*They will not automatically hunt other hostile creatures within their range; rather, they will only do so when ordered to by a player. *The guard tower increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. *They do not attack enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).*Do not build fences on the tile borders of the center tile of a guard tower. Although the fence may be built, it will eventually be destroyed. House walls will withstand a tower's influence, however.*Cannot be constructed inside caves.*Guards respawn.[[Category:Masonry Stone items]]
[[Category:Structures]]
[[Category:Towers]]
[[Category:Babel/G]]
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