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User:Melek/Ideas for Wurm

649 bytes added, 10:43, 28 August 2008
It seems to me that it's just too easy and quick. Making a [[lock]] and [[key]] should take time and involve making springs, pins and tumblers (or what ever real [[lock]]s are made from!).
 
 
=== Lock Complexity ===
We could have a new set of things which could only be made from [[copper]] which are parts of [[lock]]s (like the previously mentioned springs etc). You create the [[lock]] housing or case out of [[iron]] but then have to finish it by adding the other parts (which takes most of the skill).
You could choose which [[quality]] of [[lock]] you want to build from the create menu and obviously the better [[lock]]s would be more difficult. The various components would be added afterwards and would be more difficult to add on the more difficult [[lock]]s.
 === Coin Locks === How about [[lock]]s which instead of requiring [[key]]s, take [[coin]]s to unlock? In a similar way that you can rent [[bed]]s you could allow access to [[house]]s for a price. Getting back out of the [[house]] should be free of course. You could have a [[house]] (with high QL [[oven]] and [[forge]] etc) with one [[door]], which you would have to pay to get in, and another [[door]] (free to use) which leads to a closed off [[field]] and [[iron]] [[mine]]. People would pay to have access to the facilities until they leave through the main [[door]]. Just a random thought.  === Summary === This all could then open a new line of crafting with springs and cogs etc. Would people complain if you could build traps, levers and other mechanisms?
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